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What engines do you use, and why

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Hello all, I know this is vague and could go everywhere, but this would definitely be useful for me. I would like to know what engines are you using to develop your games. If you use your own home-made engine, if you don't really have an engine, or if you use a middleware that you pay/rent or use for free (and then which one). I want to focus on so-called engines. So libraries or frameworks (like bgfx) are out of interest for this topic. This question does not aim AAA in-development games since I suppose such development will use whether their own stuff, Frostbite or engines like UE4, CryEngine or Unity... And anyway, this is far beyond to me... I would appreciate if you give some details about why you use (or not) such a middleware. It might be due to the platform you target, the price, the license, the language, that it is widely available, that it allows to work in distance (if the team is spread not in a single location), or if the engine has some specifics features others might not provide, or because the engine provides some easy means (ie blueprint for UE4, or an intuitive GUI...) or anything else (beautiful graphics, website looked friendly, good documentation...). Also, as important, I would like to know if you're happy with your choice Thanks in advance. EDIT: take it more like a market survey. If you use UE4 or Unity, this is fine. This survey aims mostly to non-AAA game development (which AAA is another universe for me).

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