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How hard to port PC game with in-house engine to console

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I am using my own game/library/engine. use Bullet + Ogre3D use custom allocator in most places high modularity - a lot of independent classes ECS architecture it is well designed / decoupling (at least in my opinion) How hard to port PC game with in-house engine to console (e.g. nintendo switch, xbox one x, or even mobile)? Every site states that it takes 1 year to port PC game to nintendo switch if only I develop a game using Unreal/unity (not free). Should I make my custom game engine to support those console since the beginning? How? What design pattern/technique that I should adopt since beginning to make my PC game to be ported easily? What are difficulty to port? What type of features are hard to port? Where can I find more information about it? Reference (every site states the same thing):- http://www.cinemablend.com/games/1586130/why-porting-games-to-the-nintendo-switch-should-be-easy-according-to-nvidia http://www.tweaktown.com/news/56171/devs-easily-port-pc-games-nintendo-switch/index.html https://www.reddit.com/r/NintendoSwitch/comments/5rkmws/miyamoto_games_made_with_pc_as_a_base_can_be/

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