I'm developing a RPG style game where each player has an army of men consisting of Knights, Swordsmen, Axemen, Archers, Mages and Scouts. There will be 5 kingdoms with each one having it's own square tiled map 100*100 or possibly larger, randomly generated There will 10 kinds of enemies Goblins, Hobgoblins, Brigans, Trolls, Dark Knights, Deamons, Ghosts, Dragons, Evil Wizards, and Gnomes. There will be plants, scrolls, fruit water, meat, oil , grain , horses of 4 kinds, weapons, wands, potions, rings armor ECT.
You will be able to visit the following places bazars to buy things , taverns to recruit more men, inns to rest, stables to buy horses, and blacksmiths to upgrade things. There will also be 2 places of interest per map that have maps of their own with stairs going up or down to other maps. . My question is simple would a game like be better to have just 1 man / enemy/ plant / other thing per tile and have the men and enemies attack when on a-joining tiles or allow many men per tile and have the men and enemies fight when on the same tile? Right now many men are allowed on each tile but I'm beginning to rethink that design, as I want to randomly lay objects on some tiles weapons, scrolls, rings, potions ECT. and have men pick them up. Also the having to select the men you want on each tile maybe a mirco managing pain. What do you think? Most of the game is already coded.
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