Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Reuse commands in DirectX 12

$
0
0
Hi. It is a little bit unclear for me. I have in hands demos from Intel and they create reset and put commands to the command lists at any frame. If my commands are going to be always the same for the whole program and in the same order, how can I reuse for real the commands. How to create the command list, put the commands inside and just use it in each frame, not issuing all the commands again and again? I need to know why all the demos are doing it this way(re-issuing the command to the command list)? Is it required to be that way by the designers of the API? Do I have to create a bundle of the size of the whole command list if I want pre-compilation?

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>