Seasons, Village Changes, and the Compendium: It’s the VMD3 for August 20th
It’s the weekend, and that means another edition of the Village Monsters Dev Diary Digest (VMD3) This edition is an extra-large one. I typically try to pick out the 3 most important things I worked on...
View ArticleNeed 2d Artist On Game Project
I am creating a great 2d survival adventure RPG game. I have the core mechanics of the game but what I really need is graphics for this game. Anyone who helps will be fully credited and if the game is...
View ArticleRetroPie Console
I recently built a console that can play many different games on the Raspberry PI. It was a cool project. I purchased a PI, got a microSD card, and burned RetroPie onto the card. The result - a great...
View ArticleMissing Namespaces on Windows 8.1 Target/Visual Studio 2017.
I haven’t touched Windows development since Windows Vista, and I have only worked with the Win32 API (not MFC or etc.) I got a project from online that was made for Visual Studio 2015 and up to Windows...
View ArticleLooking for people to test my server and the client
Hello Looking for people to test the server and the client. The game is a simulation of a board game. http://bones-game.online/ Regards, Alexandr
View ArticleWeekly Indie Devlog 10 ( Some Things )
This is my last week as indie developer ( also featuring the work of my team ), the most important point is that i move to Game Maker 2 : Hope you like it, comments appreciated. Thanks !
View ArticleObject-oriented vs loop-based programming?
Hi! I've been doing games as a hobby in c++ for many years, but have little formal programming education. As a result i might have adopted a rather arcane way of structuring my games. I typically have:...
View ArticleScreenshot Monday #2 - Cherie Tree
Hi everyone! Today’s screenshot is, as you can see, a cherry tree! You will be able to plant lots of trees in your village! This is one of them! Do you like cherries? Cya next week, everyone! The...
View ArticleWhat Really App Store Updates Mean for Your App?
When Apple announced a redesign for its decade old App Store just a few months ago, app makers for the platform all over the world felt expectant and apprehensive about the kind of impact it's going to...
View ArticleOne Button Game
Bouncy bob is one button game, here is simple overview of how our controls work: There is gameplay video trailer on Bob's steam page: http://store.steampowered.com/app/680620/Bouncy_Bob/
View ArticleMobile Game Reviews: Let's Talk God of Era
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View ArticleEtherea² - looking for an investor
I have been working on and off on Etherea for a few years now, always using only my spare time. A few years ago it was already in a playable state, with players walking and fighting inside space...
View Article[BUMP] Looking for hobby programmers to create a 3D engine with advanced...
Hello, my name is Mark. I'm hobby programmer. So recently,I thought that it's good idea to find people to create a full 3D engine. I'm looking for people experienced in scripting 3D shaders and...
View ArticleDividing things up and addint things back together precision problems
I'm trying to find a good precise numeric solution for my problem. Background: I'm trying to create a trade simulation between cities. Each demands a certain amount of a resource and may have a certain...
View ArticleTesting a chatbot
Hey surfers, we are creating a space flight simulator more or less, with goofy twists. We would like to have a chatbot in place for the ship communications, a resource that can help define or tell you...
View ArticleRhythm FPS
I'm trying to design a Rhythm First Person Shooter but it's proving to be more challenging than I expected. The goal is freedom from FPS movement and agency mixed with the intense thrill of not messing...
View ArticlePerformance implications of using RWStructuredBuffer for reading
I have a compute shader which writes to an RWStructuredBuffer and later a pixel shader uses it as SRV for reading (StructuredBuffer). For this I put a barrier to transition the buffer to SRV and back...
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