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Creating a Very Simple GUI System for Small Games - Part I

If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around. Probably the most famous...

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Tips For Exhibiting Your Games

Last weekend I was at the EGX Rezzed show at the NEC Birmingham.Since our game is as yet unannounced and in very early stages we weren’t exhibiting any of our own stuff this time round. I was actually...

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5 Core Elements of Interactive Storytelling

Over the past few years I have had a growing feeling that videogame storytelling is not what it could be. And the core issue is not in the writing, themes, characters or anything like that; instead,...

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Creating a Very Simple GUI System for Small Games - Part II

In the first part of the GUI tutorial (link), we have seen the positioning and dimension system.Today, before rendering, we will spend some time and familiarize ourselves with basic element types used...

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Orbital Debris – Making an HTML5 Game With Phaser

This is Orbital Debris, a small game I made in HTML5 with Phaser for a game jam organized by FGL. It won 3rd place! :) Considering I only had 48 hours and was working with technology I’d never used...

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Entities-Parts III: Serialization

BackgroundDownload RPG Battle Example and Java version of Entities-Parts FrameworkDownload C++ version of Entities-Parts Framework I. Game Objects II. InteractionsIII. Serialization (current)The...

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From Donkey Kong to the Silver Screen: The Past, Present and Future of Game...

Beyond intros and outros Whilst examining cinematics in games, we are not merely referring to simple cutscenes - intros and outros to levels - but to the epic, ambitious cinematic sequences seen in...

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Creating a Very Simple GUI System for Small Games - Part III

In part one, we familiarized ourselves with positioning and sizes of single GUI parts. Now, its time to render them on the screen. This part is shorter than the previous two, because there is not so...

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Introduction to Unity Test Tools

This article was originally posted on Random BitsUnity Test Tools is a package officially released by the folks at Unity in December 2013. It provides developers the components needed for creating and...

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The Process of Creating Music

Hello, everyone! My name is Arthur Baryshev and I’m a music composer and sound designer. I compose sound tracks for video games, and I’m the manager of the IK-Sound studio. I’ve been collaborating with...

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The Viral Formula

Believe it or not, people actually enjoy finding new and interesting things and sharing them with their friends. The challenge is really about giving your community and user base something worth...

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How To Make Videos For Games

Recently we at Alconost were producing several videos for games and, in the process of working with clients, we heard questions again that we had heard before: what should we show, should the video...

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Creating the Financial Model for your Company Part I

The 5 year plan.. Why on earth do we need it?Hello. So in this article, we are going to be going through the process of creating the financial model for your company. For us at Sanctuary Game Studios,...

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Advertising Through YouTubers

I think this deserves special mention because of how much of a game changer this form of marketing can be. I suppose we should technically consider this a consumer promotion style of advertising, but...

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Pitching Your Game to Asian Publishers

This article aims at helping you find your way to Asian publishers once you're confident that you have a solid established product. Please note that these observations were based on my experience and...

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From Game Prototype to Release in 2 Months

The creation of the idea I have been doing interface design for mobile platforms and Web already for several years. That is why I decided to try something new. Without thinking for long I have decided...

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Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx

After releasing our last game (Pavel Piezo - Trip to the Kite Festival) we began work to finish MusiGuess. MusiGuess is a simple game where the player is presented with four cover arts, hears a preview...

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Getting into Games through Education: Preparing for Interview

So you’ve made your University choices, you’ve narrowed down a list and are in the process of Interviewing. This is an incredibly major factor in proving that you have the capability to be a successful...

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Pathfinding and Local Avoidance for RPG/RTS Games using Unity

If you are making an RPG or RTS game, chances are that you will need to use some kind of pathfinding and/or local avoidance solution for the behaviour of the mobs. They will need to get around...

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4-Layers, A Narrative Design Approach

This article will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC talk I gave in March this year. The approach is primarily meant to suggest a...

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