Entry level Unity Programmer looking for a team to join
Hi. I have a bachelors degree in computer science and have had experience working with an indie company as only the producer however I want to be on a team where I can build and learn coding techniques...
View ArticleI'm Very Confused About Career Directions...
Hey all, This isn't really a post that fits into any particular forum, so I'm posting it here, but feel free to move it mods, if you feel that it should move. I figured it isn't really specifically...
View ArticleHow to influence auto-resolved matches in a football management sim?
Some friends and I thought about the possibilities of asynchronous games since we are living in different parts of the world at the moment, and one thing that came to mind was a football management sim...
View ArticleMobile Game Reviews: Let's Talk Into the Dead 2
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! As a...
View Article[C++] Game Engine structure - Questions
Hello. I hope this is right part of forum to ask and I won't break any rules. I'm working on my own DirectX/C++ game engine for my purposes and after months I decided to completely rework its structure...
View ArticleBluezone Releases 'Alien Spacecraft Sound Effects'
Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings...
View ArticleBluezone Releases 'Alien Spacecraft Sound Effects'
Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings...
View ArticleFeels a bit "confused" on my game development study
I have studied game development in university for 3 years. I still feel very confused about how to develop a game. Yes I do have made some project and get high score in class. But it is far from a game...
View ArticleFrom the Forum – Issue #169
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Migrating Enterprise Corona has been offering our native builds as...
View ArticleGALATIC ERA
Hello, i'd like to introduce a new webgame called Galactic ERA to all of you. Game link http://aall.space/ This game is a browser based (but we do have APK for those who like to play on mobile.) Online...
View ArticleLow poly terrain
Recently I've been tackling with more organic low poly terrains. The default way of creating indices for a 3D geometry is the following (credits) : A way to create simple differences that makes the...
View ArticleMarching cubes
I have had difficulties recently with the Marching Cubes algorithm, mainly because the principal source of information on the subject was kinda vague and incomplete to me. I need a lot of precision to...
View ArticleWINAPI Mouse movement diff via WinAPI
Hi all, I want to obtain the mouse movement win WINAPI. Basically if the cursor is on the left side of the screen and I move the mouse left, I want to sill get a -x value. I know that this was possible...
View ArticleStyle for game update, feedback much appreciated.
Hello GameDev, The past couple days I've been busy revamping the look of a game I'm working on. So far I'm happy with results. I'd appreciate any feedback. My weakness are colors as I am color-blind....
View ArticleDebate: Proper Time For Microtransactions?
So me and my associate were discussing microtransactions the other day. He believes that microtransactions have no place, to any degree, in video games. I disagreed. I believe that many devs rely on...
View ArticleDepth buffer and depth stencil state comparison function confusion
I was wondering if anyone could explain the depth buffer and the depth stencil state comparison function to me as I'm a little confused So I have set up a depth stencil state where the DepthFunc is set...
View ArticleC# + AS3 + C++?
Hello friends! Do you find it strange that DICE is looking for Actionscript 2 and 3 UI Software Engineer for Frostbite engine? IIRC Flash is dead....
View ArticleANL Editor, GC Editor, The Future
Following along from the previous post about the node graphs, I have lately pulled the node graph stuff out and have started work also on a standalone editor for noise functions....
View ArticleRendering CS output to backbuffer
I'm attempting to implement some basic post-processing in my "engine" and the HLSL part of the Compute Shader and such I think I've understood, however I'm at a loss at how to actually get/use it's...
View ArticleYet Another Pong
Hi, everyone! I "finished" building my first game. Obviously Pong. It's written in C++ on Visual Studio with SFML. Pong.cpp What do you think? What should I consider doing to improve the code? Thank...
View Article