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Entry level Unity Programmer looking for a team to join

Hi. I have a bachelors degree in computer science and have had experience working with an indie company as only the producer however I want to be on a team where I can build and learn coding techniques...

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I'm Very Confused About Career Directions...

Hey all, This isn't really a post that fits into any particular forum, so I'm posting it here, but feel free to move it mods, if you feel that it should move. I figured it isn't really specifically...

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How to influence auto-resolved matches in a football management sim?

Some friends and I thought about the possibilities of asynchronous games since we are living in different parts of the world at the moment, and one thing that came to mind was a football management sim...

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Mobile Game Reviews: Let's Talk Into the Dead 2

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! As a...

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[C++] Game Engine structure - Questions

Hello. I hope this is right part of forum to ask and I won't break any rules. I'm working on my own DirectX/C++ game engine for my purposes and after months I decided to completely rework its structure...

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Bluezone Releases 'Alien Spacecraft Sound Effects'

Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings...

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Bluezone Releases 'Alien Spacecraft Sound Effects'

Bluezone releases 'Alien Spacecraft Sound Effects', a new sample library offering a wide range of inspirational spaceship sfx. Backed with complex and varied sounds, this sci-fi sample library brings...

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Feels a bit "confused" on my game development study

I have studied game development in university for 3 years. I still feel very confused about how to develop a game. Yes I do have made some project and get high score in class. But it is far from a game...

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From the Forum – Issue #169

Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Migrating Enterprise Corona has been offering our native builds as...

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GALATIC ERA

Hello, i'd like to introduce a new webgame called Galactic ERA to all of you. Game link http://aall.space/ This game is a browser based (but we do have APK for those who like to play on mobile.) Online...

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Low poly terrain

Recently I've been tackling with more organic low poly terrains. The default way of creating indices for a 3D geometry is the following (credits) : A way to create simple differences that makes the...

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Marching cubes

I have had difficulties recently with the Marching Cubes algorithm, mainly because the principal source of information on the subject was kinda vague and incomplete to me. I need a lot of precision to...

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WINAPI Mouse movement diff via WinAPI

Hi all, I want to obtain the mouse movement win WINAPI. Basically if the cursor is on the left side of the screen and I move the mouse left, I want to sill get a -x value. I know that this was possible...

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Style for game update, feedback much appreciated.

Hello GameDev, The past couple days I've been busy revamping the look of a game I'm working on. So far I'm happy with results. I'd appreciate any feedback. My weakness are colors as I am color-blind....

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Debate: Proper Time For Microtransactions?

So me and my associate were discussing microtransactions the other day. He believes that microtransactions have no place, to any degree, in video games. I disagreed. I believe that many devs rely on...

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Depth buffer and depth stencil state comparison function confusion

I was wondering if anyone could explain the depth buffer and the depth stencil state comparison function to me as I'm a little confused So I have set up a depth stencil state where the DepthFunc is set...

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C# + AS3 + C++?

Hello friends! Do you find it strange that DICE is looking for Actionscript 2 and 3 UI Software Engineer for Frostbite engine? IIRC Flash is dead....

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ANL Editor, GC Editor, The Future

Following along from the previous post about the node graphs, I have lately pulled the node graph stuff out and have started work also on a standalone editor for noise functions....

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Rendering CS output to backbuffer

I'm attempting to implement some basic post-processing in my "engine" and the HLSL part of the Compute Shader and such I think I've understood, however I'm at a loss at how to actually get/use it's...

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Yet Another Pong

Hi, everyone! I "finished" building my first game. Obviously Pong. It's written in C++ on Visual Studio with SFML. Pong.cpp What do you think? What should I consider doing to improve the code? Thank...

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