Closed Testing in progress
Hello, http://www.moddb.com/mods/tiberium-secrets/news/secret-reality-honor-games-llc
View ArticleSound Track Released
Hello, http://www.moddb.com/mods/tiberium-secrets/downloads/asi-sound-track
View ArticleFrom the Forum – Issue #170
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. All I want for Christmas… Or Winter holiday of your choosing… In this...
View ArticleDx12 - timestamp queries
Hi all, Any idea what the mechanism is for timing commands in the GPU command buffer in DX12 now? In DX11 it was BeginDisjoint, End's, EndDisjoint, GetData's. But in DX12, I see I can place EndQuery...
View ArticleI have a question about using open source software:
This might sound like a stupid question but... Ive been wondering if theres any risks or disadvantages upon using open source software (blender, gimp, audacity, etc.) Do I own the rights of my work...
View ArticleQuaternion Slerp - Shorter way around?
I seem to be having an issue with making a quaternion interpolate through the shortest path. I am making use of Bullet's math/phyiscs package and the quaternion slerp function it provides. My research...
View ArticleWhat happen Will I use 7dpi image in 2d game?
I am confused about difference between 7dpi and 96dpi If I use 7dpi asset in game, will it run or not
View ArticleUnity RPG Witcher, Gothic like
Our students studying coding of main RPG mechanics: craft, inventory, map, fight system etc. We are planning to turn everything into a full game. https://www.youtube.com/watch?v=lG418rXW1QE
View ArticleBit manipulation returning wrong data
Hi, I'm trying to return two 32 bit int values (_mouseX and _mouseY) from a function by packing them into a 64 bit value first, then unpacking them elsewhere in the code when I use them. However, the...
View ArticleArt and animation production
Hey everyone! We are an art production studio, we do everything from concepts to animation (3D and 2D). Drop us a line a tell us about your project needs http://www.artsourcedigital.com/contact-us/...
View ArticleI'm dreaming too high?
i used to be hardcore player of dark souls, i played every game of the series except for demons souls cause i don't own a ps3, although i would love to play it but at the same time i hate playing ds3 i...
View ArticleTrademark distinction
I read about trademarks that a same name can be reused if the field of usage is different enough. For example, If I would name a game "The Rising Sun" and it would happen that a music band is also...
View ArticleEntity-Component systems
I read some interesting literature describing Entity-Component systems: GREGORY J.: Game Engine Architecture, 2nd Edition. http://www.randygaul.net/2013/05/20/component-based-engine-design/...
View Articlenoexcept
C++ destructors are noexcept by default, but what about: struct A { A() = default; // noexcept? A(const A &) = default; // noexcept? A(A &&) = default; // noexcept? virtual ~A() = default;...
View ArticleC++17's from_chars
I consider using the C++17's std::from_chars_result from_chars(const char* first, const char* last, ...); due to its nice error codes (including range checking, whereas strtof etc. need to call...
View ArticleVisual Basic Galaga Help
Hello, So I'm making Galaga in Visual Basic for a class project, I'm stuck to Visual Basic (sigh) and so far I have my ship moving back and forth and shooting and when it shoots and the laser hits a...
View ArticleFeedback wanted for topdown shooter
Hi! Im looking for feedback for my topdown shooter/ survival game. Plz download (windows only) and comment below! Too hard, too easy? Any other suggestions? No install needed. You play as a survivor...
View ArticleA platformer where the buttons are part of the environment
No More Buttons is a hand-drawn puzzle adventure game where the buttons are part of the environment. Download on iOS: https://itunes.apple.com/us/app/no-more-buttons/id1303240714?mt=8 Download on...
View ArticleHow to synchronize a Scene Graph?
Hello, when I have multiple Threads, reading and writing to a scene graph, how do I synchronize data over several nodes? I.e. when a character with a gun moves, the gun moves with him. A thread...
View ArticleFeedback on minimalist visuals (android)
Hi! Long time lurker, first time poster here! I'm pretty new to visual design (and android design in general) and was hoping to get some feedback on a little game I made. I made everything in Inkscape...
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