Looking for an Artist for an Android 2d Top-Down Shooter
I am working on a multiplayer Android game using OpenGL ES in Android Studio. The game is planned as a 2d top-down shooter, in which the players survive while defeating waves of enemies. Coordination...
View ArticleDepth issue in geometry shader
Having some issues with a geometry shader in a very basic DX app. We have an assignment where we are supposed to render a rotating textured quad, and in the geometry shader duplicate this quad and...
View ArticleScoring System Design
One of the most important aspects in a shoot ’em up is certainly score. Being somewhat a niche of a genre, it has a clear competitive edge among its players. It certainly lacks fulfillment in terms of...
View ArticleArea 86
Hello! Trying to create a physics puzzle game in my "free" time. So far it's going very steady, but slow. Hope to get some feedback from you! Area 86 is a physics-based game, that lets you control a...
View ArticleRetro Baby! Pop and lock Animation :)
Too much? I can look at this all day! Bleeping Bots Demo Popping.mp4
View ArticleBreaking the Gallery - Only way to make an entrance :)
Apparently, uploading a 10 mb gif file breaks the Gallery image upload. Oooops... But I like to make an entrance
View ArticleAWS Cognito - Easy user login / authorization
Check out a couple of things I leaned from Reinvent 2017! AWS Cognito Short Version (pop up words) Long Version in a sexy voice
View ArticleConvert functions to linux (gcc)
Hey there, I have this old code im trying to compile using GCC and am running into a few issues.. im trying to figure out how to convert these functions to gcc static __int64...
View ArticleDistribution of modified material
From the Creative Commons by attribution NoDerivs 3.0: If you remix, transform, or build upon the material, you may not distribute the modified material. What does distribution of modified material...
View ArticleFES - Fantasy console inspired retro framework for Unity
Hello all, I've been hard at work on a new retro pixel-perfect framework called FES Retro Game Framework. It is now available on the Unity Asset Store for your kind consideration! FES was born when I...
View ArticleFES - Fantasy console inspired retro framework for Unity
FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration! FES was born when I set out to start a retro pixel game project. I was looking around for an engine to...
View ArticleFES - Fantasy console inspired retro framework for Unity
FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration! FES was born when I set out to start a retro pixel game project. I was looking around for an engine to...
View ArticleSeeking Beta Tester's [Steam]
Hello people of gamedev.net Me and my team have been working on a MMORPG game with Unreal Engine 4 for quite some time now. We are seeking beta tester's and have beta key's available to people who sign...
View ArticlePostmortem
Post mortem: Infinity game’s It’s a blob It’s a blob is a top down puzzle platformer with a cute pixel art style to the game. Currently only available on itchio. In the game you play as the character...
View ArticleBest Resource/Forum for GODOT?
Hey all. looking around and it seem the Godot community is fractured, where the best place to ask godot specific questions? Thanks in advance, Wolf
View ArticleC# and C++ interop question (structures and pointers)
I'm writing a GPU tool with C# for the UI and command line .exes that the user interacts with, and writing the necessary driver code to make it work in C++ (via .dll). So far, loading an unmanaged .dll...
View ArticleAny decent/comprehensive WPF tutorials?
I'm writing a GUI based GPU tool and I'm using C# and WPF since it will make my life easier bringing this app to the Win10 store. IMHO, it's surprisingly hard to find a good series of tutorials that...
View ArticlePost Mortem: It's a Blob
What went right 1. Level Design Upon taking on the project amongst us, our first team and first game. We had no ambitions as to any level design apart from setting up our basic levels to teach the...
View ArticleWhat is cheaper: pixel art or low poly?
Hi! I'm creating rogue like game but I can't to decide what graphics to use. I like both pixel art and low poly style as in attachments. So I decide to make my choice by the costs of art because I'll...
View ArticleScriptHandle addon doesn't check object type
Take the follwing example: class Foo { } class Bar : Foo { void Test() { print("Test was called"); } } void BugTest() { ref@ x = Foo(); Bar@ y = cast<Bar>(x); if (y is null) print("y is null, as...
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