The Whaler - Dev Update #6
Hey guys and gals! It`s been an very busy week, and it will continue to be so for the next months. Alot of thing`s has been taken care of regarding animations, music, models and so forth and its very...
View ArticleMigrating from DX9 to DX11: Assimp and fixed pipelines Problems
Q1: Since there is no more fixed pipeline rendering in DX11, for every part of rendering in DX11, do I need to create a brand-new vertex shader and pixel shader... or at least I have to find one...
View Article2.5D Engine?
Specifically for a platformer. For reference, I've been inspired mainly by games such as "Kirby's Return to Dreamland" and the "New Super Mario Bros" series, where everything is rendered in 3D but the...
View ArticleWhich MOBA lobby architecture is better?
Hi everyone, I am currently designing a MOBA game for android platform and I have a few problem with the backend. On the MOBA game lobby, which is the better solution? 1. Game clients will get a lobby...
View ArticleWrapper for D3D11 (similar to SFML)
Can anyone recommend a wrapper for Direct3D 11 that is similarly simple to use as SFML? I don't need all the image formats etc. BUT I want a simple way to open a window, allocate a texture, buffer,...
View ArticleMobile Game Reviews: Let's Talk Mini DAYZ
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...
View Article"Project SpaceVille" Devlog #4 - Web Summit, here we go!
Hi everyone! Today, we'd like to share some wonderful news with you. We've recently applied to the Web Summit Alpha Programme, for startups like us to be present at the event. We can happily announce...
View ArticleSilver Horizon - A shoot'em up with leveling system
Hi there,I'm the developer of "Silver Horizon",RNGSilvercraft. ======================== "Silver Horizon"is a 2d shoot'em up game. Aside from the standard shoot'em up gimmicks,this game allows you to...
View ArticleMultithreading questions
Hello, i have some questions regarding the multithreaded development 1. Lets have 2 threads that are accessing a queue, which is protected by mutex. Is it necessary to use the same mutex or we can use...
View ArticleGame Development Books/Videos (Mapt/Packt)
Some time ago I bought a subscription on Mapt(gives access to all books and videos on Packt) and as I just got on my vacation I figured that I could just as well start up my game programming again. I...
View ArticleHow do I figure out my career path, where do I go from here?
Hi, first time poster here seeking some advice about getting into the industry. A little bit about myself, I've just finished my third year at university for Software Engineering and Game Design...
View ArticleFinal Equinox Looking for 2D & 3D artists
Final Equinox: The Arrival is a turn based space combat sci-fi role playing game with a unique combat system. The main character is a newly appointed star ship admiral whose fleet encounters a new...
View Articleadd exisiting animation to a cloned mesh
hi everyone I havean exisiting animation (generated by the LoadHierarchyFromFile() function), this animation works great, i have cloned the corresponding mesh, so i have a new cloned mesh, now i want...
View ArticleRedifine all string literals type in my program
I was wondering redifining all string literals in my program from "const char*" to "const wchar_t*" ? was feasable. MessageBox(0, "Important stuff", 0, 0); The code above is how my code looks, since I...
View ArticleRSS Feed w/ matching style?
Since the general programming forum was nixed, I hope that it's still okay to post such a question here. Mods, if it doesn't belong here, feel free to move it. Thanks. Since I am not a web developer, I...
View ArticleNaming convention on interfaces in C++
Hello! I wanted to create a few interface-classes in a rather new project. Other programming languages, as C#/Java commonly agree on writing file names in a way similar to: IMyClass Personally, I use...
View ArticleImportant Google IAP Plugin Update
Corona Labs’ engineering team has made an important update to the Google In-App Purchase plugin that you need to be aware of. Starting with Corona daily build 2017.3105, the store.init() call for...
View ArticleGet pointer of backbuffer?
Hi Guys, I am just wondering if it is possible to acquire the address of the backbuffer if an API (based on DX11) only exposes the 'device' and 'context' pointers? Any advice would be greatly appreciated
View ArticleRecord Attendance at Develop: Brighton 2017
Develop:Brighton, announced record attendance figures with a 7.5 per cent year on year increase. The conference and expo which included sessions from industry visionaries including Brenda Romero,...
View ArticleRecord Attendance at Develop: Brighton 2017
Develop:Brighton, announced record attendance figures with a 7.5 per cent year on year increase. The conference and expo which included sessions from industry visionaries including Brenda Romero,...
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