Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Tried To Learn The Hard Way

$
0
0
I am a newbie programmer trying to learn game programming. I have had minimal experience with python so i wanted to learn the basics of C++ because I've heard its the best for game programming. I then read a primer book and made a quite robust little object oriented text game (at least where text games are concerned for me.) After having no success in finding a way to learn 2d game programming with C++ I dived headfirst into learning C++ 3d game programming with books like "Introduction to 3D Game Programming With DirectX11" and "Game Coding Complete." I am having trouble taking grasp of the concepts put forth in the book like 3d and object oriented encapsulation for hierarchies for game objects and that kind of stuff. My question is what should I read or do to understand these things better that's comprehesible and easier to get into pertaining graphics and structure. I just want to make a simple game maybe pong or something not some crazy 3d matricy vertex rendering collision physics lighting mumbo jumbo, at least not at first. Should I look more into python pygame stuff or Unity? Or is there hope for beginners in C++?

Viewing all articles
Browse latest Browse all 17825

Trending Articles