Improving 2D raycasting performance
Hello everybody. I have implemented a 2D raycasting algorithm in my game engine but I must be doing something very wrong, since my game is pretty much unplayable if I cast around 10 rays each frame (it...
View ArticleWhat Would You Pay a game writer with this XP?
Any game devs: what is the max you'd be willing to pay a game writer with this experience? l have some paid offers on the table but need to figure out a fair hourly rate: 15 years of writing experience...
View ArticleRev-Share] Studio seeking prog, artists
Hello all! My name is Ty and I am the project manager of Interlight Studio. Interlight Studio members are passionate, dedicated, experienced and creative individuals. We are looking for strong,...
View ArticlePublisher of VR games with Oculus Rift and HTC Vive support
Greetings! We are a young company called Immergity. The Company was created by diehard gamers and developers with experience in major gaming companies, brought together by the idea of creating new,...
View Articleempty form
Games are also not just empty form. Even the forms and models express sci-fi or other ideas, for things that can be tried, or impressions, etc. Robots, crafts, designs.
View ArticleAny hope for Indie developers?
Hi Everyone I am new to this forum and hoping to add and gain from the community. As the topic says "Any hope for Indie developers"? I have been a game developer for about 2 years now and have come to...
View Articlestolen art
The advantage of making something free and open source is that you can use stolen art from all the media and universes of entertainment.
View Articlequick creation [edit]
Whipping something up on paper, in mspaint, or in a model editor, is fast and easy. However I have not had the same luck with making animated clips or interactive media. For turning my images in my...
View Articlewith ocassional suck
I really hope this place blossoms into a creative outlet like DeviantArt with so many promising works. Right now all games and engines are like Saturn V rockets that are meant for one way trips. The...
View Articleocassional suck
I think that stalker really thought he was going to stab me in the back and hurt me really bad when at such an opportune time he suddenly clicked the lowest rating on all my blog posts. Taking a pause...
View ArticleTried To Learn The Hard Way
I am a newbie programmer trying to learn game programming. I have had minimal experience with python so i wanted to learn the basics of C++ because I've heard its the best for game programming. I then...
View ArticleArt Admin, Texture Artist, Promotional Artists, Texture Artists +More] Wanted...
This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have...
View Articlephysics classroom
So this has to have some kind of kick or purpose beyond being just a game. So here's an idea for what was originally going to be "isometric forum" but now is "subfield" the physics lecture hall....
View ArticleAndroid NDK logging (with SDL)
Hi everyone, I'm having some issues adapting my C++/SDL framework to use on Android. I'm using the NDK and installing directly onto my tablet via the command line and normally it works fine but...
View ArticleSouls-Like itemization question
I'm in the process of designing a Souls-Like game set in a macabre environment, as I design the weapons/armor I'm left with a question. How much is too much? How much is too little? I keep arriving at...
View ArticleSDL 2: Implementing Sprite Clips
I am trying to implement sprite clips, or rendering a portion of a sprite sheet onto the screen. For now, I am least trying to get one sprite to display on the screen. Controller support and adding the...
View ArticlePresent() use too much time
recently, i profile my game use the gpu query. i use the method from mjp's blog. everything is fine, except that the present() use too much time, 6-10ms. even my game is gpu bound, this is too much, i...
View ArticlePYGRID RPG - A Textual Interface RPG in Python!
Heya everyone! Based on my post score I'm sure you can tell I'm new to this community. I lurked a little bit to get an idea for the community and make sure I didn't post this where it didn't belong....
View ArticleComputer Setup
Hello Beginners! I was wondering what exact computer setup would allow for the best game making experience. Im not asking for a build as I know how to build comouters, so this will be easier to answer....
View ArticleBB-Code mode ? No more [tt] for monospace ? Also: unwanted ad links in forum...
Good news: The editor has improved a bit I guess. But now I miss the BB-code mode, since I usually edit posts in Notepad++. Is it really gone ? For programming posts, I like to use a monospace font to...
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