Hi everyone, I've been making for two years a 3D game engine based in a FPS perspective (because I'm very interested in these sort of games). It's written in C++ and use the OpenGL API for the rendering graphics, the OpenAL and ALUT for audio and the FreeImage API for load textures. Until now I've succeed implementing a basic menu with two options (Start to play and Exit), a basic AI based in FSM which the enemy chases the character and causes 1LP damage if the enemy reaches the character for each second and a collision detection system based in bounding box, sphere and triangles. The game engine uses GLSL too, so I can use lighting focus and antexture maping and normal mapping, due to this, It looks like has "better graphics". Also I want to add a animation system based in frames to create animated objects such as platforms lifts and improve other elements. I`d like to know what you think about and sorry if my english isn't good enought and greetings from Spain.
↧