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What should I expect as a one-person hobbyist game developer?

Hello! I'm new to this forum so I hope everything is in order I'm planning on making games as a hobby by myself, and I wanted some examples of what type of games should I aspire to do? I know I won't...

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Torque and Angular Momentum

Hello, I am currently in the process of developing angular momentum for my game, and I am implementing torque for the purposes of changing objects' angular momentum. If I understand torque correctly,...

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Feedback on pixel art for game

I am working on a top down 2d western with a mechanic where death isn't a game over. Instead you enter the spirit realm, pictured in the purple and blue screen shot. While in the spirit realm you need...

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BOATMATH 3.5: The Cube Moves The Boat Now

Just a mini-update this time, nothing too major. The biggest change is that in simulation mode the test cube will act as an engine, pushing the boat forward. In addition to this, there are a bunch of...

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Sprite SDF Tool

Does anyone know of a tool that converts PNG's into an SDF (Signed Distance Field) usable texture? I've seen a few tools for fonts but nothing specifically for single sprite textures.

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C++ Shader help

Hello Everyone, I am having an issue getting my shaders to work. Here is what I have. This is the rendering function. glUseProgram( program_id ); GLfloat v[6] = { 0.0f , 0.0f , 1.0f , 1.0f , 1.0f, 0.0f...

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I'm making my own game engine. I'd like to know your opinions

Hi everyone, I've been making for two years a 3D game engine based in a FPS perspective (because I'm very interested in these sort of games). It's written in C++ and use the OpenGL API for the...

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How do you make your game feel dynamic and explosive ?

Hello ! I've been using Unity to make games for quite a while now, and though I've made a lot of progresses, my games always seem flabby, slacky, too soft. And here, I am talking gameplay. The video...

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DualTD dev update #01

What changed in DualTD and what is new? Rocket Turret There is new long range AoE turret which fires rockets with high damage. Rockets are able to kill not upgraded tank or spider on one hit. They have...

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Renovation of the Player model

One thing I want to redo or renovate is the player model and it's animations. The first model was on a time limit and was mostly for showing off skills in modelling and character design. The assignment...

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DS / RT dimensions

I was using DX9 long time. Before i could use depth/stencil buffer with render target that has smaller size without a problem. Now i get this error: D3D11 ERROR:...

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Freddy run 3 - survive the nightmare

Hello to all, just wanted to drop my 2 cents here and showoff my fist game build with Stencyl. It's called Freddy Nightmare Run 3 and looks and feels pretty much like a classic side scrolling...

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Artist/Level Designer for Endless Runner

Dear Reader, working on a small new mobile game in an endless runner style, there is one Artist/Level Designer needed to create and animate the main game 3D modell and/or help designing fun and...

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Zen - ultimate entertainment platform

Welcome everyone, let me introduce you to Zen (= Zen is a feature-rich, cross-platform, open-source, entertainment platform, providing developers with full-featured developer tools for creating game...

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Got a Dev Blog? Automatically Syndicate to the GameDev.net Community

Do you have a personal or company blog that you like to update? Are you looking for an easy way to reach a wider developer audience? Maybe you're copying your posts to your GameDev.net Blog? Good news....

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Basement2dot0 is recruiting programmers

Hello, we are an indie startup team that are currently recruiting C# programmers to work on our project "Ring Out". Ring Out is a simple, intuitive, fast paced, and colorful 3D Arena fighting game,...

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asbind.h license

Hi, the copies of asbind.h (Angelscript C++ binding utility) I found on the Internet have the GPL license. I have seen posts mentioning that the author was willing to place it under a more "liberal"...

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[Android & Web] Arcade Game - Spaceroids

Description: "Spaceroids" is addictive arcade game which depends on Timing, Anticipation, and Luck. Use your hand to launch the space rocket to explore the solar system and travel between planets on...

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Russian translator needed for Abstract Arena - Coming to Steam within 3 weeks.

Hello everyone, I'm the main developer behind Abstract Arena, a top-down action-shooter game set in a completely abstract context. After passing the Greenlight selection during the first days of June,...

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Entity Component System Awesomeness

Now I have it running, loving the Lego-Esque functionality of the ECS system. Playing around with it's -at present- seemingly unlimited possibilities. Spending most of my time refactoring code and...

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