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What data to send for player positions

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Hello I am learning networking at the moment and just in the middle of sending client positions to the server every x amount of milliseconds. But this is a fair bit of bytes to send quite a lot. So i wondered about sending just keyboard and mouse inputs to the server instead of the position updates, since this would be a lot less bytes. Yet it seems most games don't use this method, they tend to send position updates instead. I am curious what pros and cons there are between these 2 options? I feel like i might be over looking something here because sending the keyboard and mouse inputs seem to be at first glance a simpler approach and less bandwidth too. The game is an FPS so it needs to be real time aswell. So is there some issue with just sending keyboard/mouse inputs rather than positions that i am not fully grasping due to lack of experience with this?

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