Hi everyone, I'm a seasoned c# dev so lots to draw from generally but graphics/game dev have not been my area of expertise.I would like to be able to take a 2d image/drawing and overlay it onto a 3d model with as best a fit as possible. I'm not talking complex models - something reasonably straightforward / 2D-ish like a fish.
I'm guessing one approach would be to start with a texture map of the 3d object and reverse-engineer it into a 2D drawing - e.g. by cutting/rotating/shrinking and repositioning elements until it resembles a 2D version. When receiving the completed 2D drawing (i.e. filled in), I can run it through the reverse of the above algorithm to produce the texture map.
So does the above sound plausible? If so, any recommended applications for deconstructing the texture map programmatically?
Or is there a simpler approach anyone can think of?
Thanks!
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