Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Unreal workflow

$
0
0
I've watched a video on how the per-pixel lighting rendering is done with unreal. The video says 1) Build a high res version of the mesh 2) Build a low res version of the same mesh 3) Calculate the difference and create a normal map based on that 4) The normal map is used to texture the low res version of the mesh Are there any more detailed readings I can take about how this is done? Thanks Jack

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>