In SF 4X game you have fleets and army. And I found relation between those quite odd. Typically only one (basicaly always the fleet) is dominant while the other is not so important. For example in MOO2 you can use fleet to bombard the planet and effectively kill all enemy troops, so if you can accept the devastation of the infrastructure you can ignore army and focus on strong fleet alone. Basically, once you won the space combat the planet will be conquered eventually, enemy ground troops can only prolong it.
Or the other way round (extremelly rare, actually I know only one example). In Chapter Master it's all about ground troops, if your legions can win ground combat you get the planet. Space ships are mostly for transport and occasional skirmishes.
How to make it so both fleet and army is important?
↧