Hi everybody ~
I'm new to this forum and I've come with a specific question in mind: what would be the most ergonomic way of creating an RPG in which the Overworld and dungeons were in a 2D sprite-based plane, but the battles were in 3D, or even 2.5D? Some examples:
Fire Emblem Fates: https://www.youtube.com/watch?v=5JwgemJQS6k&t=29s
Persona 3 Portable: https://www.youtube.com/watch?v=qAQ7zsKl2Jk&index=3&list=PLuKx9m0czvInrFiSp7660wyqTgGO0aLPK (Tile-set school and story progression with 3D dungeon crawling and battles around 19:00)
Is there one engine I can use to accomplish this? I understand it's a complex ambition, I'm trying to wrap my head around the theory of it as I'm pretty much only familiar with RPGMaker and some Unity.
Thanks for any and all replies.!
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