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Creating Render System

Hi! Currently I am working at materials about creating Cross-Platform Render System. This materials entirely focused on architecture of Render System and how to create it from scratch. Material consist...

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Creating of Game Editor

Hi! Currently I am working at materials about creating of Game Editor. This materials entirely focused on how to create Game Editor from scratch. Material consist from several steps - each step add...

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(Royalties) Looking for 3D Arists/Animators/VFX Artist for a top-down 3D...

Greetings everyone, my name is Jack. I am proud to represent SymmetryGames LLC as both an Artist and business member. Before I continue with more details about the various 3D artist positions, I will...

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MSAA and alpha-to-coverage

I am a bit confused of the difference between transparency/alpha blending and alpha-to-coverage, since Frank D. Luna put both techniques in one section of 3D Game Programming with DirectX 11, letting...

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Sounds in Roundrick

Hi, My name is Alex Mars from sound design studio AK Audio. In this video, I would like to show you an interesting approach I've made for making sounds in the game called Roundrick. First of all, let...

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Hot Zomb

A group of young rockers from a hick town is set for its first "big" performance in the glorious city of "Reno." They have to make their way through the ominous state of Nevada, which is actually known...

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Ultimate Prepper - 2d mobile survival clicker game

What's up? Hey I wanted to know if any of you wanted to help test an app we just created. It is a mashup of a survival clicker and adventure slasher game set in a world that has experienced the...

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Normal question

If I had a quad which consists of 2 tris, when I work out their face normals, why one would face up, the other face down? DWORD numVerts = pMesh->GetNumVertices(); DWORD numTris =...

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Way Of Hero

Way of Hero is a great first-person shooter with excellent graphics and fun gameplay. In the city where you live as a retired soldier, one night scary creatures rushed in, followed closely by soldiers....

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Spaceship steering problem

Hey guys. I haven't been here for a long time. Reason being that I didn't really code in that time. Now I've returned to my project and ran into some problem. Last time I've worked on it, I've switched...

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Groups divided – competition among groups

http://www.tinker-entertainment.com/sitavriend/psychology-and-games/groups-divided-competition-among-groups/ Last week I talked about the power of groups. I discussed the advantages and disadvantages...

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Can there be too many choices?

http://www.tinker-entertainment.com/sitavriend/psychology-and-games/can-there-be-too-many-choices/ Last week I wrote an article on the dual-process theory which covered how we make decisions. This week...

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Improving Interrupts

Most squad based games have an interrupt feature that works as follows: During your turn you can arrange it that some of your soldiers don't use up all their action points - leaving enough APs for a...

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Get up

Hello, I've always wanted to make a story-heavy game, however I'm not a writer, I couldn't come up with an amazing script but I think I managed to deliver the message. The game is quite heavy, deals...

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Mobile Game Reviews: Let's Talk Still Here

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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Russian Car Driver HD

Play the most realistic driving simulator, VAZ 2108!At your disposal is a huge Russian countryside and all its roads, where over time you’ll learn how to drive like a pro!* Take part in the race with...

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Great game design tips: August 2017

Today we present several articles on game design topics which can help you build better, more compelling games! Make your game difficult but not punishing In this article, Ricardo Valério from...

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Looking for an artist

I am working on a top down adventure game about a kid who accidentally brings his dads work to a school science fair and causes a mutant outbreak. The game will revolve around you fighting your way out...

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Sprite-based Overworld with 3D Battles

Hi everybody ~ I'm new to this forum and I've come with a specific question in mind: what would be the most ergonomic way of creating an RPG in which the Overworld and dungeons were in a 2D...

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LESSON: Animation in Unity / Types of animations

Hello. Many people ask about this. I decided to make a video about the types of game animation, as well as what tools I use and how I create it in Unity3D.

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