Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

How to render in Dx12 without a vertex buffer

$
0
0
I found this for DX11: https://msdn.microsoft.com/en-us/library/windows/desktop/bb232912 I am not sure how to use this with Dx12. It doesn't complain about the HLSL and I use: m_commandList->IASetVertexBuffers(0, 0, nullptr); and it compiles and runs, but still can't see my triangle. Rest of the code shown in the link I don't know how to use it for Dx12.

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>