Client-side culling of distant entities
Hi folks, I'm working on a little networked game in which the server breaks its internal model of the world up into geographical segments. Each segment contains items, players, scenery, etc. within...
View ArticleHLSL unexpected dot product results
Hi, I have written a deferred renderer a few years ago and now I picked up the project again to fix some outstanding bugs and extend some features. The project is written in C++, DirectX 11 and HLSL....
View ArticleWormhole City Discount Sale and Steam Key Giveaway
Hi everyone, last days of a discount sale and Steam key giveaway for Wormhole City, a sci-fi action adventure game optimized for Windows 10 PC. Wormhole City Act 1 is currently available on Steam Early...
View Article26 public domain sound fx. Specifically handcrafted for games
Decided to start making my designs public domain (CC0). I made them with mobile games in mind but feel free to use them wherever you can imagine. Plenty more in the pipeline as well. Mp3 and Wav of...
View Article[Project Peril] Networking refactor update, html & css powered interface
Last week I posted about having to refactor my client’s networking code. It ended up being a little more work than expected as I had to refactor some of the core server code as well, but it’s starting...
View ArticleHow to render in Dx12 without a vertex buffer
I found this for DX11: https://msdn.microsoft.com/en-us/library/windows/desktop/bb232912 I am not sure how to use this with Dx12. It doesn't complain about the HLSL and I use:...
View ArticleCorona Marketplace – Recent featured products
If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few...
View ArticleNakama 1.0 Distributed Server Released
Nakama, a distributed server for social and realtime games and apps, has been released by developer Heroic Labs. The open source server features: Users - Register/login new users via social networks,...
View ArticleNakama 1.0 Distributed Server Released
Nakama, a distributed server for social and realtime games and apps, has been released by developer Heroic Labs. The open source server features: Users - Register/login new users via social networks,...
View ArticleTwitch is announcing new developer tools on 8/31 - you are invited
Hi! I work for Twitch. We are hosting--and streaming--an event on August 31st where we will launch new tools for developers. This announcement will most directly impact game developers and full stack...
View ArticleSpoiler problems
So this works as normal with no problems. I want the text after this to be a spoiler: See in the above post I did: Text spoiler Spoiler Text /spoiler Text Instead of just adding the text inside the...
View ArticlePrototype making team!
Hello friends, I am mainly looking to fill out my team with 1 more programmer. Preferably one that already has some experience with unity, but if you're willing to learn I'd consider you just as well....
View ArticleQuestion about C++ , C# and Java
Hi i really wanted to know if i am in the right section or not to ask this question how ever ... I have already learned the basics of C++ and C++/CLI i have learned C++ for building gui for desktop...
View ArticleServer and client for SnailLife Go
Over the last couple of days I restructured SnailLife Go into a server and client. I’m still in the “rough draft” stage, but the top level project structure now looks like this: gosnaillife ├── client...
View ArticleAre game engines just interpreters?
I was developing a 2D game engine in c++ and it went pretty well, until I got to the point of exporting the game. You see, I was using lua in a virtual machine (sandbox) for the scripting of the game;...
View ArticleQuestion about Observer pattern
Hello, I have a question about Observer pattern. I have Application class that has lists of objects, enemies and etc and I want to notify Observer when enemies list JUST got empty. How do I do that? Do...
View ArticleSoundscapes/Dark Ambient composer open for cooperation.
Hello, I am a composer specializing mostly in soundscape/dark ambient genre and looking for cooperation on fields where my works might be needed and suitable ;-) I think mostly some horror/sci-fi works...
View ArticleHow to deal with LOD/Progressive meshes?
What is the general practice in dealing with LOD/Progressive Meshes? 1) Do I change the number of faces in the meshes according to the distance to the camera? 2) Do I keep a regular version of the...
View ArticlePotential uses for Psychology based game AI
Hello, I have designed an AI system for games that replicates cognitive psychology models and theories, so that NPCs and other virtual characters can behave in more human-like and interesting ways. I...
View ArticleIdeas on how to get partners for a game AI company
Hello, I have designed an AI system for games that replicates cognitive psychology models and theories, so that NPCs and other virtual characters can behave in more human-like and interesting ways. An...
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