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Potential uses for Psychology based game AI

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Hello, I have designed an AI system for games that replicates cognitive psychology models and theories, so that NPCs and other virtual characters can behave in more human-like and interesting ways. I have built a prototype in the Unity game engine, and it can produce quite complex behaviour, including learning and creativity. I am now wanting to develop it further and am looking for people or organisations to help. I am thinking about how I could present my AI system, and what would be a good way of demonstrating it. If you have any suggestions it would be great to hear them. I have a website that explains my AI system in detail: www.electronicminds.co.uk If you have any comments about the AI system, or know anyone who might be interested in helping to develop it, I would really appreciate hearing from you. Thanks for the help.

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