Hello GameDev vets,
I use to program when I was younger (few college courses as well) and as I got older I got away from it. I've now been really taking learning programming very serious. I bought Sam's Teach Yourself C++ to learn the newer stuff added to C++ and refresh myself of all the basics. I am looking for the next book to help me actually start on a simple rogue RPG. I wish I could find a book (recent date) that covers heavily DirectX12 or 11 and RPGs. Especially procedural generation and tiles. I assume my book on Isometric programming still has relevant ways of doing tiles. Can anyone help me pick out 2-3 books that will help make me a comfortable windows programmer. 3D is probably my LAST stop. I just would really enjoy non outdated books regarding 2D RPG games (and eventually 3D). But I am trying to go through the stages in a more practical way. Price is not really an issue. Any other sources are great as well.
Thanks everyone!
I have the following books:
Sam's teach yourself C++(8th Edition)
|Beginning C++ Game Programming by John Horton
Beginning C++ Through Game Programming (4th Edition) by Michael Dawson
Game Programming Patterns
The Art of Game Design
Level Up
(Also own a kindle version of 2D programming by I forget who, it was great during its time)
OLD OUTDATED BOOKS:
Programming Role Playing Games with DX9
Programing Isometric Games with DX7 (maybe 9)
Programming Multiplayer Games
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