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Modelling passenger flow in space transport game

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Hi all, I've had ( what I think is ) an interesting idea for game about passenger transport in space. However, I'm trying to come up with a model for passenger traffic, meaning, how to generate passengers in the different locations in a way that each passenger wants to go somewhere. The old TTD just assumed passengers just wanted to go anywhere and you would get the most money just based on how far and fast you would transport them. I don't want that. I want them to have specific destinations in mind, because the whole mechanic revolves around that. Other games like TrainFever, generates industrial, residential and commercial areas and plays with that. I don't dislike that, but that is basically about commute and doesn't translate well into space transport. I've tried modelling something considering tourism & migration, but it just ended up being overly complex. I'm trying to simplify the mechanics. Any ideas?

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