Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Explicit bind slots (descriptor set bloat)

$
0
0
I wanted to get a gauge on how everyone is handling resource descriptors and bind slots in the new API. Under directx11 I would allow the compiler to generate its own bind slots, and look it up at runtime. I wanted to see if people using directx12/Villanova have switched to explicit slots for easier descriptor set management, or are still using the prior version, and burning through descriptors

Viewing all articles
Browse latest Browse all 17825

Trending Articles