Async Compute Structure
I have been reading about async compute in the new apis and it all sounds pretty interesting. Here is my basic understanding of the implementation of async compute in a simple application like...
View ArticleAnim Coding Question
how does it work to load animation data and model data and play animation in directx coding?
View ArticleNeed help in creating quest/mission/task.
Hello, I am a novice game developer. Currently working on a small game project made by myself. I can deal with graphics, but with coding and blueprints I have some problems. All that I need is to make...
View ArticleSounds in Roundrick
Hi, My name is Alex Mars from sound design studio AK Audio. In this video, I would like to show you an interesting approach I've made for making sounds in the game called Roundrick. First of all, let...
View ArticleKseh Woa V - 2017-08-12
I'm somewhat close to having at least a preliminary entry even if it doesn't quite fit with my original description. I seem to have almost a bullet hell sort of thing. If I can get around to...
View ArticleRender Pass
While browsing some code snippets in this forum, I came across the concept of a render pass. I guess the idea is to make the rendering pipeline a bit more modular and flexible. Does such a render pass...
View ArticleRenderer Architecture - Submission
Hi, I posted on here a while back about rendering architecture and came away with some great information. I am planning on implementing a render queue which collects the visible objects in the scene...
View ArticleExplicit bind slots (descriptor set bloat)
I wanted to get a gauge on how everyone is handling resource descriptors and bind slots in the new API. Under directx11 I would allow the compiler to generate its own bind slots, and look it up at...
View ArticleWoA V — Update 2
I've got my first day off since I started working on the project. Started early this morning, got bullied a bit by my laptop arbitrarily and suddenly restarting, cursed a little, got over it, and spent...
View ArticleDay 6 - Money, archers, and a nicer connection screen
I have archers/ranged units. They cost money to build, and you get the exact same amount of money back by killing them then it cost to build it. This way, the total money in the game remains constant,...
View ArticleWeek of Awesome V, Part 6: Save the music.
Today I've added sound to the game. Music is now played for the aliens and the UFO even has a separate more "boss-battly" track. There are also some sound effects, most notably the aliens and the...
View ArticleOppinions and suggestions wanted :)
Hello, I'm in the process of writing down a large project into a mind map (and testing the suitability of these features in Unity) and I would love to hear the views of other people interested in game...
View ArticleOpenGLWindows sourcecode used in SLikeNet
Just wanted to quickly reach out and send you a note that we have integrated source code in our new network library (SLikeNet - see https://www.slikesoft.com/?page_id=1224&lang=en for details)...
View ArticleWoA V Day 6
Day 6! The competition is almost over so we're trying to polish up the game Today we've added a beginning tutorial (it works only the first time the game is launched). We've added new sound for...
View ArticleHow to correctly scale a set of bezier curves?
I've got a working implementation of 4d and 1d bezier curve font generator, however I'm not sure how to now transition into actually making text. As of right now I create my font by clicking and...
View ArticleAdvice or help for beginner making games on old PC.
Hello, I am a complete beginner with an interest in making games on a older Windows XP computer with 512mb of ram and a pentuim 1.8ghz cpu. I've been looking around on the site reading articles on...
View ArticleCompiling Multiple .libs error
I have a library that is split up into 3 parts right now: a utilities lib, platform lib, and a renderer. I want them all the be their own separate .dll and .lib files. My issue is that I cannot seem to...
View ArticleWOA V - Day 6
Its the end of Day 6. Slow progress again. But the game just about works now. Its lacking a lot. Icons and sound are completely missing. I need to find fonts too. As well as creating the final assets...
View ArticleWeek of Awesome V - Day 6
Greetings and Salutations. A prior commitment has meant I have not been able to spend as much time on my entry today. So most of what I have done is basically QL and polishing. Some things done today:...
View ArticleSupport my first personal game on Patreon! Sci-fi satire game
I saw someone else post their Patreon here, and he was not punished for doing so. So Im taking the chance as well I have created a Patreon for my game OMEGAz to help me develop the game. The current...
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