Strawberry Alert: Day 6
Play it! | View on GitHub One more day to go. I think that the game is in a pretty good shape already. There are a couple of issues that should be fixed, and I can add more features, but I think it's...
View ArticleWoA V : Day 6
Already the sixth day ended. Today I worked a lot to finalize the introduction. Everything is now functional. I still have a little trick to correct and I will be able to work level 1. I hope to be...
View ArticleDirect2D but generate background from 3D Model
So the application itself is 2D and layered but I want to build the background bitmap from a Blender 3D model. When I make an appeal to Saint Google there seem to be an awful lot of ways of getting to...
View ArticleRender FPS Weapon in World or View Space ?
Hi guys, Do you think I should render my first-person hand/weapon in world space or view space, is there a preferred method ? I got it to work in view space but now I have to do all the lighting in...
View ArticleRPG AI and Fairness - player's characters stats public to AI
What worries me is fairness, I don't want an AI with "god eyes". In a first attempt, the AI wasn't smart at all. It has a set of rules, that could be customized per possible enemy formation, that makes...
View ArticleWoA V Day 6
So lot's of progress today, the game is almost complete, some little work tomorrow and will submit, good luck to ever one XD. Also here's a video of me running around in nearly complete second level,...
View ArticleDay 6 - Almost there!
Only a day left, the game still needs more polish (and music is still missing) but I like how it looks and feels. Made a lot of progress of art and bug fixing. Currently I'm working on music, this can...
View ArticleRendering scene for each light source?
Hi folks, Imagine we have 8 different light sources in our scene and want dynamic shadow map for each of them. The question is how do we generate shadow maps? Do we render the scene for each to get the...
View ArticleToo busy this week
Yeah...this week was just too crazy. I got a certain amount of time in, but it was all 20 minutes here and 40 minutes there and was just too fragmented for an idea this math heavy. On Friday I sat down...
View ArticleWeek of Awesome V: Day 6: The Tower of Chains
Greetings and salutations! This is, for me, the final day of the jam; thus, what I've completed today is intended to be my final submission... First, once again, a screenshot showing some of that final...
View ArticleLooking for 2D Character & Tileset artist(s)
Can you draw characters, can you draw swords, can you draw.. cucumbers? Then there is a good chance I could use your help! So basically guys, my weird little mind decided to have some fun so has a...
View ArticleSteam Page
Few days ago we have published Bob's steam page. It is quite popular, and lots of people is subscribing to wishlist. Take a look for more details about game, and dont forget to subsrcibe as well if you...
View ArticleHave to rotate 180 and flip horizontal to work
Im downloading .obj to put in a game. I have to rotate and flip the texture for it to look right on the object! So when there is text on the object, it will be backwards. Im in Blender. How can I fix...
View ArticleTextures in Directx 11
Im in DirectX 11 using the D3DX11CreateShaderResourceViewFromFile for textures. I have to rotate texture file 180 and flip horizontal in Mspaint for the texture to fit on the object. SO when I have a...
View ArticleStrawberry Alert: Day 7
Play it! | View on GitHub Strawberry Alert is good enough to go. I didn't have time to fix everything I mentioned in my last post, but I could add the following: Support WASD to move. With arrow down...
View ArticleWeek of Awesome V - Day 7
Greetings and Salutations. I can't think of anything that justifies the risk to add at this stage, So end of day seven for me. I spent the day mostly adding polish, Which includes: Laser pointers for...
View ArticleWoA V Day 7
Day 7! What a wonderful week! Today we tried to finish the game. We haven't implemented anything special, just bug fixes and gameplay enhancements. Here's the game:...
View ArticleCall a function defined in a different .mm file
I've put some source code for iOS up at: https://github.com/sjhalayka/iOS_Blind_Poker How can I call a function defined in GameViewController.mm from AppDelegate.m? I want to be able to call setupGL()...
View ArticleMad Heads
The physical game "Mad Heads" immerses you in a fantastic platform world, where strange, but amazing head-shaped creatures live. Despite the strange appearance, nothing human is alien to these...
View ArticleWOA_V-Day7
Had a last minute rush to get some content in. Hopefully it will run on the judges machines or its all for nothing! Tons of things left out & bugs but never mind....
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