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Week of Awesome V - Day 7

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Greetings and Salutations. I can't think of anything that justifies the risk to add at this stage, So end of day seven for me. I spent the day mostly adding polish, Which includes: Laser pointers for the turrets, No ammo sound, Low health sound, Changed the colour on each alternative entry in the credits. I thought I solved the performance issue (which was some kinda base static light pass, Which I could find no info on ), It runs faster in the editor tho. The AI(FrogMen) is a bit iffy, They should shoot or melee you on sight. Yet they don't most of the time, But the work well when they do. There is a text field in the options menu you can use to execute any UE4 console command, I have included a file "CVars.txt" with some graphics related commands. You may want to drop the quality setting down to medium, I had to for the game to hit 60 FPS. This has been fun, I look forward to playing the other entries. I may even do a review of them. Dang, I forgot to credit @riuthamusfor his asset pack (Sorry @riuthamus). Link to my entry: Here Title: Invasion of Planet Frog And the picture: Thats all for now, Thanks for reading.

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