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Textures in Directx 11

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Im in DirectX 11 using the D3DX11CreateShaderResourceViewFromFile for textures. I have to rotate texture file 180 and flip horizontal in Mspaint for the texture to fit on the object. SO when I have a .obj object with text, it will be backwards like in the image. I have to rotate and flip with all objects that have textures.Does anyone know how to fix the issue?

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