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WoA V : End of contest

This is the final day of the competition. I have unfortunately not finished my game but I still made a submit so that you can try what is done. You can download the game...

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A guide to surviving in the wild

It's not enough to carry a weapon on hand, or swing with valor. A survivor will need to know their opponents well, and they'll need to know how to live off the land and scavenge for resources....

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Quartermaster Development Team is looking for ACTIVE Programmers for...

Hello! I am looking into forming a team to develop a 2D Single-player strategy game entitled Quartermaster. I have already interacted with several programmers, and am looking to expand the game beyond...

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WoA V - Update 3

While I have made a lot of progress, I ultimately had to decide not to enter the project. As I'd feared, time got a little out of control. There's too much stuff left to wrap up before the deadline...

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Day 7 - Final day

Here we are, the final day! Today I spend most of my time cruching, polishing some features and balancing the gameplay. Its feels good enough so better leave that way... Also I managed to make some...

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ProjectCastle LastDay.

The deadline is here and I have only managed to spend less than 30 hours on the game. In the end I just entered the sandbox, there was no time to add my menu. At least the time I did spend working on...

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[Android] Color Shape

Hi, my team make a game called color shape. Check it out on google store Link : https://play.google.com/store/apps/details?id=com.Tawanaga.ColorShape Color Shape is a game where you have to find the...

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WoA V Day 7

So today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest (the last 3 hours that only I was awake of the whole...

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WoA V - Afterparty/Judging thread

Congratulations everyone! This year we have alot of great entry's! It is time for some much needed and earned rest while we judge's now begin to do our thing. I'm currently working on batching all...

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WOA-5 day -7

hey guys, so here is the final day... Me and Anomaly didnt had a lot of time but still managed to complete the game. This last day was stressfull... For the last two days we didnt had much time so done...

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loooking foran job

hi my name is Tristan young I am looking for an job emailmeat tristan19867@gmail.com or pm me

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[Unity] Tactical FPS Startup

Hello, my name is Thomas and I am currently starting up a project. The project is going to be a very hardcore, and tactical FPS that is similar to Escape from Tarkov. It will be made within Unity, and...

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Favourite cocktails?

I know at least a few people here enjoy a good drink, so let's hear your cocktail (or mocktail if you know a good one - it's good to cater to the non-drinkers at a gathering too!) suggestions! Bonus...

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The Whaler @ Gamescom

Hey guys! From the 22nd - 26th of august, The Whaler will have its own booth at gamescom in cologne, Germany. I (Tommy) will be there presenting the game and ready to answer any questions you might...

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Copying to windows clipboard causes deadlock in external programs

I am implementing copy/paste functionality within my editor and I have encountered a problem when implementing the feature on windows. I'm using the OLE API, and creating a custom IDataObject subclass...

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Variance Shadow Mapping and shadow receivers

Hello Gamedev I'm currently working on my master thesis that compares various ways to filter shadow maps and stumbled upon a problem with Variance Shadow Maps. Is it possible to omit rendering in...

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physically based camera library

I would like to introduce the first version of my physically based camera rendering library, written in C++, called PhysiCam. Physicam is an open source OpenGL C++ library, which provides physically...

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[Marcus] Bored, trying and failing with my wacom xD

The title says everything I suck and coming up with concepts or drawing, but I thought that if I do more of this bad stuff, could be an idea to put it in here and keep it like a journal, maybe it'll...

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PBR, Substance Painter and Tonemapping

Hi, I'm curious as to what others do wrt tonemapping when it comes to authoring materials for PBR in programs like SP. To my understanding the default tonemapping in SP is a simple sRGB, but it...

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Mobile Game Reviews: Let's Talk Alchemica

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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