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PBR, Substance Painter and Tonemapping

Hi, I'm curious as to what others do wrt tonemapping when it comes to authoring materials for PBR in programs like SP. To my understanding the default tonemapping in SP is a simple sRGB, but it supports using a 3D LUT. Many modern engines use a different tonemapping to get a more filmic(?) look, like the ACES in Unreal, so does your team use the default sRGB when authoring or does it use a custom LUT? Henning

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