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PBR, Substance Painter and Tonemapping

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Hi, I'm curious as to what others do wrt tonemapping when it comes to authoring materials for PBR in programs like SP. To my understanding the default tonemapping in SP is a simple sRGB, but it supports using a 3D LUT. Many modern engines use a different tonemapping to get a more filmic(?) look, like the ACES in Unreal, so does your team use the default sRGB when authoring or does it use a custom LUT? Henning

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