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My First Game Jam: Walk and Talk

Computer gaming has been my main hobby ever since I got a used Odyssey 2 when I was six, and even though I'm now a programmer by trade, I've yet to finish a game project of my own. I've definitely done...

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Introducing new Facebook “v4a” plugin

Similar to the recent updates we made to the Google IAP plugin to help combat “App Not Responding” (ANR) reports in the Google Play console, we have released an updated Facebook v4a plugin to reduce...

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Formal name for a Weighted List AI

I remember seeing a name for this, but I can't find it anywhere now. In one of my courses, I use a weighted list to decide the choices for an AI. Basically, each AI class has 2 standard functions:...

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Just getting started

Hello everyone, I've just recently began to seriously dive into the world of game development. I peeked over this site a bit and I think this is the right forum for this. If it's not, please excuse me....

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A novice's understanding of how multiplayer games work

Hi all, I really hope this is in the right spot, feel free to move it if not. I am trying to cobble together my own average-Joe's understanding of how multiplayer games work and wanted to explain it...

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Week of Awesome Day 5-7 and beyond!

Day 5 - 7 & Beyond! Link to a google drive folder of our game: https://drive.google.com/drive/folders/0B1tlADeMhjwaZnFRZU5pYU42d0E?usp=sharing Helter Skelter What a busy few days... We missed a few...

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Is there A Method for Placing a Line Space after Each Function?

I just removed all the white vertical white space for my C++ Visual Studio 2017 project using : ^.$\n What is the recommended standard for the spacing between functions. Is it suggested that a line...

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Unity Announces Support for XBox One X

Unity has announced that support for Xbox One X is now available. This means developers can now deploy their projects to any member of the XBox One family: Xbox One, Xbox One S, and Xbox One X. Unity...

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Unity Announces Support for XBox One X

Unity has announced that support for Xbox One X is now available. This means developers can now deploy their projects to any member of the XBox One family: Xbox One, Xbox One S, and Xbox One X. Unity...

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I shared my JavaScript 2D Game Engine.

Hi everyone, I've shared my 2D Game Engine source code. It's the result of 4 years working on it (and I still continue improving features ) and I want to share with the community. You can see some...

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Proof of Concept

Greetings everyone! I finally managed to put together complete system that will be used as a backbone of my new game. The game itself is supposed to be a mix of Kerbal Space Program and Space Engineers...

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Looking for Artistic Lead for Game development Team

Good Morning, A few days ago I had posted an announcment on reddit, stating that I was in search of Developers, Artists and other talent to form a Game Development team. The original announcement can...

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Weekly Indie Devlog 9 ( Working on Menus )

New video featuring last week of work, getting more views with every new video : Please, give me some comments to improve. Thanks !

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Shader doesn't compile the second time it's created (by new)

The code is up at: https://github.com/sjhalayka/iOS_Blind_Poker In GameViewController.mm I create and destroy a shader object. The second time the shader is created (in setupGL), it fails to compile...

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0.5s lag after binding texture on Nvidia

Hey guys. I'm trying to get my application to work on my Nvidia GTX 970 desktop. It currently works on my Intel HD 3000 laptop, but on the desktop, every bind textures specifically from framebuffers, I...

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Color interpolation between orange and blue

Hi guys, I dont know if this is the right section, but I did not know where to post this. I am implementing a day night cycle on my game engine and I was wondering if there was a nice way to...

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Dev Blog: Week 11 - Our first exhibition

Welcome to another dev blog of Hell Warders, this is Godboy!! Yes, it is me again... Last week, we were busy with the exhibition in Hong Kong. We had a booth with a trailer showing and two game trial...

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ECS : mega entity array VS many component arrays

I have recently read T-machine's ECS data structure. (link) Its "best" version (4th iteration) can be summarized into a single image (copy from T-machine's web) :- This approach also appears in a VDO...

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(refshare) unity project

hi my name is tristan I'm working on making an game for google apps brute and human toon vrs brute human and toon kinda like castleroyale with an brutes and toon pm me or discord: Tristan #7516

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Game Engine Survey

Permission to post admin, thank you . Hi everyone! I need help from our group mates who are game developers (full-time, indie, aspiring and hobbyist). I'm currently doing my final year project...

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