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[Rev-share]3D Animator.

COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is...

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any tips for calculating and debuging tangent space for normal map

I made my obj parser and It also calculate tagent space for normalmap. it seems calculation is wrong.. any good suggestion for this? I can't upload my pics so I link my question....

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Algorithms for simulation

Im trying to create a simple " give order to Sprite, make Sprite do thing" game much like rimworld or oxygen not included. So far I have two controllers type objects, on for the player and one for each...

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Software used for this type of cinematics

I've noticed that a lot of games are using this kind of style - a combo of stills and shifting perspective with occasional animations. What software is used to make these types of intros and cutscenes?

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ProjectCastle How I got so many physics. Files for free.

So just got online when I noticed a few emails asking me how I got so many physic objects working in Unity. The answer to that is nothing special. On average there should only be a 1000 physics objects...

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Can't call base function if a class of the same name exists

Edit: Nevermind this post, this was already solved in the WIP version that we haven't applied yet. See this code: class Banana { Banana() { print("Banana ctor.."); } } class Foo { Foo() { Banana(); }...

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Mobile Game Reviews: Let's Talk Combat Monsters

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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making a terrain engine using C++ and opengl

Hi i am new to this forum i wanted to ask for help from all of you i want to generate real time terrain using a 32 bit heightmap i am good at c++ and have started learning Opengl as i am very...

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Rock of Ages 2 releases August 28!! (New Trailer!)

Hi guys! We've finally set the release date for Rock of Ages 2; August 28, which is just around the corner! Check out our latest "Rockin' Trailer" to get a preview of what we've been working on all...

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Avoiding "similar conversion" errors?

Hi! I have two simple functions like this: bool within(int var, int min, int max){ if (var>=min && var<=max) return true; else return false; } bool within(float var, float min, float...

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Decision-Making for Game Programming Career

Hey, I'm new to the forums but I have a question for everyone. So a bit of backstory, I am almost 25 years old and I've just graduated from Game Programming at a college level, but I feel like I didn't...

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Beta Testing is Here!

This is another fairly short update. Beta testing is now ready. I am having issues getting an account setup with AlphaBetaGamer so I will have to do this manually. If your interested in testing the...

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7 ERRORS Beginner of Game Developer

I want to share my experience and collected here the most common mistakes in creating and advertising your games. I'll be glad if it helps you.

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Create Flappy Bird in Francois DIY

This is a self-made game maker. I made it create games for myself to run but wanted to share it with you. In this video I show how I can create the game Flappy Bird using the editors and then play it!...

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Alies from the Sky - Post Mortem

About the game Aliens from the Sky is an arena based shooter, where you as an alien need to destroy the human castle, avoid the mage spells and upgrade your ship. What went well Game in a playable...

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Snapdragon Profiler 1.7.1 Available

Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on...

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Snapdragon Profiler 1.7.1 Available

Qualcomm has released the next version of their Snapdragon Profiler, the mobile profiler for Qualcomm's Snapdragon chipset. The new version includes a number of fixes for developers working on...

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July/August Update

The biggest struggle for me is still money. It's getting harder. Game sales have pretty much stopped completely, but game development continues forward. I'm starting to think I'm a bit crazy. The...

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Game design, Player types and Pleasures from games

Hi. To be honest, but the game design for me has always been something unique and interesting. My path of game development first started with programming. After I began to draw, in order to be...

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Pure Decision AI...best method to use

I'm building an American football simulation(think football manager), and am wondering about the best way of implementing AI based on various inputs which are weighted based on the personality of the...

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