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any tips for calculating and debuging tangent space for normal map

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I made my obj parser and It also calculate tagent space for normalmap. it seems calculation is wrong.. any good suggestion for this? I can't upload my pics so I link my question. https://gamedev.stackexchange.com/questions/147199/how-to-debug-calculating-tangent-space and I uploaded my code here ObjLoader.cpp ObjLoader.h

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