I would like to introduce the first version of my physically based camera rendering library, written in C++, called PhysiCam.
Physicam is an open source OpenGL C++ library, which provides physically based camera rendering and parameters. It is based on OpenGL and designed to be used as either static library or dynamic library and can be integrated in existing applications.
The following features are implemented:
Physically based sensor and focal length calculation
Autoexposure
Manual exposure
Lense distortion
Bloom (influenced by ISO, Shutter Speed, Sensor type etc.)
Bokeh (influenced by Aperture, Sensor type and focal length)
Tonemapping
You can find the repository at https://github.com/0x2A/physicam
I would be happy about feedback, suggestions or contributions.
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