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Week of Awesome V - Day 6

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Greetings and Salutations. A prior commitment has meant I have not been able to spend as much time on my entry today. So most of what I have done is basically QL and polishing. Some things done today: Enemy frogmen go into a ragdoll on death, Then deleted after five seconds There are sounds for: damaging turrents & frogmen, player being hurt, no ammo Some playtesting done Added a difficulty option that can be changed at any time (It changes the amount of health & ammo regen you have, Base regen value of 1) Reducing the packaged game size, It is now down to ~200MiB on disk, And ~145MiB in zip archive Finished the credits screen Added a prologue and epilogue (text messages) Added option to change screen scaling & shadow quality, The game runs kinda slow for some reason. Some things to do tomorrow: Investigate the performance issues More play testing QL improvements See if I can get the bush & rock materials to package, For some reason they are not even tho they have the correct settings, That's all for now, Thanks for reading.

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