Day 5 - It's possible to win
I have a lot of screenshots today. Here you can see my fancy new health bar on units. I kinda like the look of the text being slightly larger than the bar. I might use the same effect for the progress...
View ArticleFrom the Forum – Issue #162
Welcome to this week’s From the Forum. In this post, we highlight a few Corona Community Forums posts that cover important topics. Filter those hashes Currently on Android, if you want to do numeric...
View ArticleWeek of Awesome V, Part 5: UFO spotted!
So the game has an ending now. It's reached by defeating a flying saucer that can only be damaged by the shockwaves caused by defeating aliens. I'm pretty pleased with the results although I had hoped...
View ArticleWoA Day 5
Day 5! We've added more sounds, not just ambient sound. We have added new models such as the arch the player is sitting on and the projectiles the aliens throw. Now destroying object is a bit smoother,...
View ArticleExponential VSM problem
Hi guys I´m having real troubles implementing Exponential VSM and I need someone to tell me whether this is a bug or an expected behaviour. In my scene, I have several shadow casters and a terrain that...
View ArticleAs the dust settles...
Holy.... mother.... of.... god.... Well, that was a learning experience. The kitten orphanage is on hold for now. After a few weeks, I was handed two feral cats and their four kittens to care for. It...
View ArticleUsing DOT to debug data structures
In this article, I'd like to share a method I used to help visually debug tree-like data structures by leveraging the DOT format and Graphviz. This may be useful to you if you ever end up having to...
View ArticleWeek of Awesome V - Day 5
Greetings & Salutations. End of day five for me. I have completed the boss battle levels, I had to split the level into two parts to avoid spending an extra hour or two to get a savegame for the...
View ArticleEngine Switch
Hello everyone! So, I've been using UE4 for about two weeks or so and have had multiple crashes on it. I'm getting incredibly frustrated. I feel like I need to switch to a different engine at this...
View ArticleStrawberry Alert: Day 5
Play it! | View on GitHub End of day five. The current state almost resembles an actual game. I added some platforms so that the player can jump around and a flag at the end of the level. Next things...
View ArticleExperience with Photon Engine?
Hi everyone, I'm part of a small team in the early stages of developing a multiplayer game, and I came across Photon Engine (https://www.photonengine.com). Our initial plan was to write custom server...
View ArticleWoA V : Day 5
Today was a productive day. I did not really encounter major problems except that I had a little difficulty to make the exhaust following the enemy ships when they rotated. I happily found a small...
View ArticleEngine with tons of assets
Hello all! I'll be quick with this. I'm looking for an engine with a ton of assets pre-loaded into it since I don't have the resources to make my own. For example, if I could use the level editor of...
View ArticleProject Castle Day 5 update
So first day of the weekend and I spend my time focusing on making the game playable. In the above image we see the game running at 50FPS on a mid range PC. With 4608 blocks, representing the buildings...
View ArticleUsing Xcode results in file not found error
I'm using Xcode on Mac OS X, and I've added a file called 'peacock.tga' into my project. I can't seem to open that file (using fopen) however. Is there anything special that I need to do in order for...
View ArticleArt Admin, Texture Artist, Promotional Artists, +More] Wanted For SciFi RTS...
This is an adaptation of our Standard AD to forum structure due to the restructuring efforts of the site, I apologize for any formatting issues or inconsistencies as a result of this change. I have...
View ArticleDay 5 - Playable status
I spend most of the time polishing current mechanics and adding some details. Decided to make the spacebar activate a shield that blocks shots for certain amount of time (to help the player come out...
View ArticleWoA V Day V
So progress was again slow today, the tutorial was completed, and some part of the scoring was implemented, and a few little things were done, I also added some shitty sound effects that are probably...
View ArticleWeek of Awesome V: Day 5: A Little Magic
Greetings and salutations! Today was pretty productive, I do feel! Once again, I didn't get done quite as much as I might have liked, but nevertheless feel that I got a fair bit done. First of all, a...
View ArticleWeek of Awesome V - Day #6
And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted. Not much has changed, two more bug fixes, two more stages and a gold counter as sort...
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