Before we start, let's us all UNLEARN everything we know about 4X It does not have to be muliplayer, it does not have to be symmetric, it does not need to be balanced, it does not even need to have other entities than the player (like player vs environment). Basically free yourself from all/most of traditional restrictions Also feel free to assume any settings, game rules, mood, etc.
The question is how to make warfare goals in space 4X? Typically there is only one goal, use fleets to conquer or defend own planets. So, basically everything revolves around planets. It results in the "take over all planets" goal, which is kind of unfun in many cases
So, I was thinking on other approaches to space warfare goals. Maybe something like "you need to defeat enemy fleet to show them who is the boss and therefore get a tribute from them", or maybe like "there is a pirates threat and you pursue to destroy their bases (without taking their planets) to assure safety of own trade routes/planets", something along those lines. Or maybe something completely different.
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