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Mobile Game Reviews: Let's Talk Snipers vs Thieves

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A...

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Game marketing and PR

Hi! My name is Tilen and I am new here, but I appreciate any help you can offer to a newbie! ^^ I'm in a team of 20 men and women from all over the world and I am responsible for marketing the game we...

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Cube 2 or Panda3d

I am making a first person shooter, and I'm looking for an engine. The only things I require are: The engine is very lightweight Can handle high polygon counts, normalmapping I first was looking into...

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Tactical FPS Startup - Similar to Escape from Tarkov

Hello, my name is Thomas and I am currently starting up a project. The project is going to be a very hardcore, and tactical FPS that is similar to Escape from Tarkov. It will be made within Unity, and...

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INSANE - 2D puzzle platformer with horror elements

Who are you? We call ourselves Dobbey. Our team currently consists of two people. We are both early 20's and come from Germany. At the moment this is our hobby. What's the name of the game and what is...

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Corona Marketplace – Recent featured products

If you haven’t peeked into the Corona Marketplace recently, it now offers dozens of plugins and assets, from art packs to audio tracks to useful utility plugins. Periodically, we will highlight a few...

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Remote visual debugger: asdbg

Hey all! Thought I'd make a thread here about the tool I've been working on for the last few days: asdbg. It's a remote debugger (as in it uses 127.0.0.1 for IPC for the moment) with a visual code...

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The Quest for the Custom Quest System

Intro - "The challenges of dynamic system design" Custom Quest evolved during development, from a minor quest system used for our own needs in our own game production Quest Accepted, to something...

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Sundog Announces SilverLining 5

Sundog Software today released version 5 of its SilverLining Sky, 3D Cloud, and Weather SDK for simulation and game developers. SilverLining 5 offers a new representation of storm clouds, providing...

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Sundog Announces SilverLining 5

Sundog Software today released version 5 of its SilverLining Sky, 3D Cloud, and Weather SDK for simulation and game developers. SilverLining 5 offers a new representation of storm clouds, providing...

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WoA V : Post mortem

Already 5 days since the end of the contest. Here is my post mortem. I liked my week in general. I improved my knowledge on monogame while improving my small personal game engine. Things that have been...

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Game Getting Created [Need Help]

Hi I'm making a game and I'm looking for artist's developer's Animators and Much Much More Any Age From 9 + But u have to be good at the job! if u are intrested Join this discord:...

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AMD horrible OpenGL performance

I am developing my engine using the OpenGL 3.3 compatibility profile. It runs as expected on my NVIDIA card and on my Intel Card however when I tried it on an AMD setup it ran 3 times worse than on the...

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The colored womans' face in 3D.

The 3D modelling of the colored womans' face was completed last week. Of course she still needs hair and ears, but the main work is done. Now we can nail the head to her body in order to finalize the...

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Warfare goals in space 4X

Before we start, let's us all UNLEARN everything we know about 4X It does not have to be muliplayer, it does not have to be symmetric, it does not need to be balanced, it does not even need to have...

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Should I take game-development-related classes?

Hi! The question in the title probably sounds very broad, so here are a few more informations about myself. I will be starting my undergraduate program in a few days. The program I am doing is a dual...

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24bit depthbuffer is a sub-optimal format?

In DirectX 11 we have a 24 bit integer depth + 8bit stencil format for depth-stencil resources ( DXGI_FORMAT_D24_UNORM_S8_UINT ). However, in an AMD GPU documentation for consoles I have seen they...

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Writing an ECS Game Engine, Difficulty with Effects

I am trying to implement status effects in my game but I have not quite been able to get the hang of it. Do you have to make a large number of classes for different kinds of status effects? Or is it...

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RayCasting - sphere, plane and OBB

I have a problem understanding how excatly the intersection test when testing ray against plane, sphere and OBB. I have a presentation of an assignment and I need to be able to explain how the code I...

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Mobile Game Reviews: Let's Talk FootRock 2

In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below!...

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