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Unreal Emissive Shader won't cast Light

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Hi guys, I was doing some material tests in Unreal to understand how to make them, the red glowing one is using a static mesh with "Use Emissive for Static Lighting" enabled and the shader has "Emissive(Dynamic Area Light)" enabled and as you can see the area around it is tinted red, but the green shader which has the same settings is not lighting the area around it. If you're wondering yes, I've rebuilt the lighting, Production level and several times, and yet not seeying the green light tinting the ground. Any idea as to why this is not behaving as expected?

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