Mobile Game Reviews: Let's Talk Unkilled
In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! In...
View ArticleReading from the CPU
Hello, I'm working on a system based on Structured Buffers, the idea is that they can be used in the GPU as UAV/SRV and then the data can be read back in the CPU. This system is used to do some queries...
View Articlea minimalist approach to javascript for videogame development
Summary This article presents a small set of principles that I had forged for myself after entering the world of full-stack javascript development for videogames and virtual worlds projects. You will...
View ArticleMultithreaded Gameplay Logic
Hello, so I wanted to get an opinion on the best ways to manage gameplay logic in a multithreaded manner. After watching these two presentations :...
View ArticleWave Engine 2.4 released
The WaveEngine Team has released Wave Engine White Shark. The 2.4 version adds support for the following (and more): OpenVR The OpenVR API is now supported, allowing developers to create VR...
View ArticleWave Engine 2.4 released
The WaveEngine Team has released Wave Engine White Shark. The 2.4 version adds support for the following (and more): OpenVR The OpenVR API is now supported, allowing developers to create VR...
View ArticleVulkan version of DX12 UAVBarrier
Does anyone know what is Vulkan's version of the UAVBarrier in DX12? In my situation, I have two compute shaders. The first one clears the uav and second one writes to the uav. void ComputePass(Cmd*...
View ArticleGameDev Unchained Episode 100
Episode 100 of podcast Game Dev Unchained is out with discussion about PUBG, Dr Disrespect Ban, Fortnite, Rise Of Esports, Lumberyard, and No Man’s Sky. Listed to the podcast below:
View ArticleGameDev Unchained Episode 100
Episode 100 of podcast Game Dev Unchained is out with discussion about PUBG, Dr Disrespect Ban, Fortnite, Rise Of Esports, Lumberyard, and No Man’s Sky. Listed to the podcast below: View full story
View ArticleOodle 2.5.5 Released
RAD Game Tools released a 2.5.5 patch for Oodle with fixes for the Kraken and Mermaid encoders. Earlier this month RAD released 2.5.4, which included support for Windows UWP. Oodle is a library of data...
View ArticleOodle 2.5.5 Released
RAD Game Tools released a 2.5.5 patch for Oodle with fixes for the Kraken and Mermaid encoders. Earlier this month RAD released 2.5.4, which included support for Windows UWP. Oodle is a library of data...
View Article"One Final Effort is all that remains."
I'm sure that Halo 3 reference alerted you...I hope haha. Warning you now...this is a block of text. Hopefully I don't bore you. Sorry if I do. Hey! I'm Matthew. I've been in college since 2011 (at...
View ArticleOdd Media Foundations bug
Hi Guys, I am presently trying to render a video frame to a quad in DirectX 11 using Microsoft Media Foundations. But I am having a problem with 'TransferVideoFrame'....
View ArticleFramework Design OOP vs Other
Wasn't sure whether to post this in Game Design section, but it seems that that one leans towards actual gameplay design, whereas this topic is more about programming decisions. In any case mods can...
View ArticleAvenge
Your planet and all its inhabitances are dead. You alone are left to seek revenge!! This is my first full length arcade game. Enjoy the in game upgrades and ranks!! Avenge.zip
View ArticleNewbie advice - Clicker Game App
Hi everyone, this is my first post and was hoping someone would be able to give me some advice. I have read so many different and conflicting tutorials around how to get started and build a clicker...
View ArticleFluid Rendering with Box2D
This is a technical article about how I implemented the fluid in my game “Invasion of the Liquid Snatchers!” which was my entry for the fifth annual "Week of Awesome " game development competition here...
View ArticleFooliery: build with tiles
just add your tile png's to the folder named Images and run main.exe. Pick the size of your tiles. toggle the grid on and off. Save your finished product for your own game development. enjoy!!!...
View ArticleBMFont: Different results with forcing zero offsets
Hello, I'm using BMfont to create a Bitmap font for my text Rendering. I noticed some strange behaviour when I use the option "force Offsets to Zero". If I use this option my rendering resultions looks...
View ArticleUnreal Emissive Shader won't cast Light
Hi guys, I was doing some material tests in Unreal to understand how to make them, the red glowing one is using a static mesh with "Use Emissive for Static Lighting" enabled and the shader has...
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