WHO WANTS TO COLLAB?!! Looking for 2d game artist
Hi, I'm currently developing a game with a friend on Unity. We have the majority of our first prototype ready. We are searching for a 2d artist and a musician. If you are interested, feel free to...
View ArticleBuilding Block Heroes - Co-op Gameplay Trailer
Hi all, No real news at the moment, I just put together a short gameplay trailer showing off some of the co-op gameplay in Building Block Heroes and wanted to show it off right away! Let me know what...
View ArticleQuick DrawIndexed/DrawIndexedInstanced question
Just a really quick question - is there any overhead to using DrawIndexedInstanced even for geometry you just render once vs using DrawIndexed? Or is the details obfuscated by the graphics driver? I...
View ArticleBlind Poker Artificial Neural Network
I am making a game called Blind Poker, and I am going to try using an artificial neural network (ANN) to make decisions for the computer player, that is, use an AI to choose state changes (from state...
View ArticleGetting Real Instruments?
I'm developing a game, but how will I afford real instruments, like a contrabassoon,bass clarinet,brass,woodwinds,strings,drums,etc?
View ArticleAssimp Object
I switched to Assimp for loading models in directx 11. The image seems to strectch and stuff for some reason.In the picture , the tail like gets real big and the front of the image gets smaller when it...
View ArticleDynamic texture problem
Hi Guys, I am having a bit of a problem with a dynamic texture. It is creating without error and I am attempting to initialize the first pixel to white to make sure I am mapping correctly. But when I...
View Article2D Illustration and Animation
Hi, My name is Clint, I run a small design studio. I specialize in 2D game illustration and animation. If your looking for a reliable studio to finish your game project, I am your guy. I have worked...
View ArticleLoading FBX with Directx 11
HRESULT FBXLoader::Open(HWND hWnd, char* Filename) { HRESULT hr = S_OK; if (FBXM) { FBXIOS = FbxIOSettings::Create(FBXM, IOSROOT); FBXM->SetIOSettings(FBXIOS); FBXI = FbxImporter::Create(FBXM, "");...
View ArticleCandy's Space Adventures gets its remake too!
Hi everybody, Since Monday, 21 August 2017, I'm preparing another remake for Candy's Space Adventures v10.57... In this remake, I fixed some details like environnement( grass, trees, flowers, people,...
View Articleconnverting a WDK 7 project WDK 10 project
Good day forum. Am trying to connvert a WDK 7 project (https://github.com/basil00/Divert. windowsdivert ) to WDK 10 (Environment is Visual Studio 2015, Windows 10, windows Driver). In the template for...
View ArticleWindows driver kit 7 project in visual studio
Hello forum. Am migrating a WD7 to WDK 10 (Environment is Visual Studio 2015, Windows 10, windows Driver). In windows Driver filters are Folder capture.ong is the visual studio enviobement while wdk7...
View ArticleDevlog #9 - Some big news!
Hi everyone! Today we have a couple of big news to share with you Welcome to the team! As you may already know, for the past few weeks, we’ve been searching and searching for an artist to join our...
View ArticleProgrammer looking for project
Hey guys, I'm quite new to game development (had two small projects in university with Unity and libgdx and wrote quite a bunch of Minecraft plugins and mods but that's mostly it) and want to expand my...
View ArticleDepth Of Field 2D game
Messing around with a new way to give my backgrounds more depth, so I'm experimenting with Depth of field. The first and second halves of the video are subtle, but different. The first half has the...
View ArticleRecentering the mouse, fixed timestep
Hi all, I'm struggling with an issue in the way I handle mouse input. This is my current setup/ approach: - I have a fixed timestep for updating game logics/ physics (i.e. 1/60th of a second -...
View ArticleProblem with Point light shadows
Hello! A have an issue with my point light shadows realisation. First of all, the pixel shader path: //.... float3 toLight = plPosW.xyz - input.posW; float3 fromLight = -toLight; //... float depthL =...
View ArticleUse constants for colors in vector images? (SVG)
Hi I have around 1000 vector images (*.SVG). They have colors specifid in each one, but i would like to set up a "master-file" that specifies a couple of color-constants, so it's easier to change...
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