Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Auto rigging algorithm for cubical-voxels models

$
0
0
Hi everyone, thank you for your attention. I'm making a 3D model editor based on voxel, to create models which looks like cubeworld ones (see https://i.stack.imgur.com/y5SWz.jpg) I've implemented a skeleton-key frames animation system. (My model has a mesh of vertices, and each vertices has a list of bones and weights, to determine how much a bone transformation affects the final vertex transformation) **And now, I'm looking for an algorithm to generate vertex bones weights automatically. I have each vertex position and bone position/rotation/size relatively to the model referential.** (Blender does implement this functionality https://blender.stackexchange.com/questions/782/how-can-i-automatically-generate-vertex-groups-for-an-armature ) PS: Google searching "auto rigging algorithm" actually gives some essays, but as I'm using voxel (as raw cubes), I would be glad to find something more specific/optimized/good looking

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>