International Game Developer Collective
There is a newly founded initiative started in Sweden called Spelkollektivet. It is an international game developer collective which aims to provide a creative place for game developers to live and...
View ArticleIndie Team Needs Help with Various Positions
Hi everyone. We are currently looking for new members to help out with a new low poly survival game that we are currently developing. Any skill level is welcome to apply. Positions we currently need...
View Articlewhere could I find no copyrighted music for my video game
Hello guys , I have been working on video games for mobile Android and I will be done next month probably .. so is there place where I could find music for my game ? I am no music composer and is there...
View ArticleLight pre-pass implementations problems
Hi, I am trying to port J.Coluna XNA sample https://jcoluna.wordpress.com/page/2/ for LLP to my DX engine and I faced with some problems: 1. - For now I am using inversed depth buffer in my engine to...
View ArticleGPU write - CPU read
For example, in deferred renderer, in pixel shader i would like to write distance from camera to pixel (read from g-buffer R32F texture) at current cursor position. What kind of buffers i could use (if...
View Article[Project Peril] Feature Showcases
There hasn't been much for new features lately since I've only been refactoring, so I whipped up a couple videos to showcase in better detail a few of the old features I have coded into Project Peril....
View ArticleCollision Detection. SAT implementation issue. Randy Gaul
I'm trying to implement OBB vs OBB SAT collision from Randy Gaul's article. I have been playing with it for days, but I can't figure it out why it doesn't work. I am storing all vertex positions of...
View ArticleOnline Game Jams
Hey anyone got tips for doing online game jams? I just finished my first one but all I learned was to be better at communicating and find the strengths and weakness of your teammates. I was just...
View ArticleMy Game Dev Tutorial Video Series - Making a Game with C++ and SDL2
I started a tutorial series where my subscribers and I are making a game in C++ with the SDL2 libraries. If you would like to join us along the way and create a game check out the first episode here:
View ArticleFBX UV coordinates Problem
I don't know whether this is correct or wrong. This is how I load the UVs. UV = new XMFLOAT2[NumVertices]; for (int i = 0; i < Mesh->GetPolygonCount(); i++)//polygon(=mostly rectangle) count {...
View ArticleMesh Simplification Algorithm
I am currently working on a dynamic LOD system, After searching for algorithms to do this I found the quadric mesh simplification which looked very promising, however I have no idea how to implement it...
View ArticleCar factory mechanic & interface
A game where you design, produce and sell cars (tycoon). This topic is for a mechanic in an existing prototype which i'm willing to adjust or replace completely. The goal is so the player can select...
View ArticleCar industry game - research technologies mechanic
Tycoon game simulating car industry (you run a car manufacturing company). Before we start, to avoid confusion let's define two terms COMPONENETS and TECHNOLOGIES. When designing new cars you design...
View ArticleAuto rigging algorithm for cubical-voxels models
Hi everyone, thank you for your attention. I'm making a 3D model editor based on voxel, to create models which looks like cubeworld ones (see https://i.stack.imgur.com/y5SWz.jpg) I've implemented a...
View ArticleTrouble with Gerstner Waves Normals
Hello all, I have been implementing Gerstner Waves in my engine and i have encountered a problem that as kept me from moving on. The positions are being computed correctly but the computed normals...
View ArticleTell me your success story.
Right now I am working at a low wage dead-end job and I have no other option except to build some games at night after work. I doubt if it's worth it. I wish to publish some free to play games on...
View ArticleUnit stats and battle outcomes
Hello, I'm trying to make a text based strategy game similar to Utopia Battlefields, Mafia Wars etc. I'm looking for information on how to compute battles between armies. Currently I've listed the...
View ArticleLooking for London Programmer to start a Games Development Project
We can discuss the genre and game dynamics together. I would be the artist.
View ArticleIYP Bot 2.0
IYP Bot 2.0 The Idea IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be programed with a few command over the chat. But for...
View ArticleWhich color picker do you prefer?
As an artist, which color picker do you prefer? Here some examples:
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