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Unreal BP - Mesh rotation problem

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Was trying to replicate my .cpp code that opens a door when a player stands on a trigger volume, but this time using Blueprint, and I'm having some problems, image below RotationSpeed is 50 and is multiplied by DeltaTime, and yet when I stand on the Box volume, the door start spinning like crazy so fast that it blurs out into multiple door after-images... Obviously I am doing some mistake here, can you see it?

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