Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17825

Batch Mesh Processing / Materials Problem

$
0
0
When I batch some static meshes into a large one (collapse them into one large chunk), the mesh material information per frame is lost. My batch manager is primitive, I just push each mesh into a pool and collapse them into a chunk, then I also store the materials and textures into an array, but the mesh materials don't look right at all... How can I solve this problem? Thanks Jack

Viewing all articles
Browse latest Browse all 17825

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>