Normalizing normals in VS
I have seen VS omitting the normalization of the normal with the excuse of postponing the normalization to the PS. But how could this ever be correct? If points are transformed with A, normals should...
View ArticleTool pre-release: Curvature Utility AI Suite
I've just posted a pre-release edition of Curvature, my utility-theory AI design tool. Curvature provides a complete end-to-end solution for designing utility-based AI agents; you can specify the...
View ArticleRock n' roller requesting feedback on first orchestral attempt...
Hey everyone, long time lurker, first time poster here. Like many others here, I am an aspiring game composer. My musical background is in rock, and guitar is my primary instrument. I grew up playing...
View ArticleHLSL registers used for StructuredBuffers?
I need to bind a shader resource as a structured buffer. Textures (t#) and constant buffers (b#) are listed as expected but not StructuredBuffers? I've looked at...
View ArticleDay 2 of Game Development
So, after getting annoyed with attempting to create a better looking base from day 1, I decided to take a step back and practice with just a basic cube. Unwrapping the UVs, and hand-painting the texture.
View ArticleIs there a way to query max root signature size?
I have read the max root signature size is 64 DWORDS. It is basically 64 on NVIDIA and 13 on AMD. But I got this info from a person working at AMD. I can't do this for every vendor out there :P. There...
View ArticleAustin Game Conference Early Registration Extended to Sept 1
With people busy with Gamescom last week and the threat of Hurricane Harvey last weekend, Austin Game Conference (Sept. 21-22) has extended early bird registration until 11:59pm September 1st. Register...
View ArticleAustin Game Conference Early Registration Extended to Sept 1
With people busy with Gamescom last week and the threat of Hurricane Harvey last weekend, Austin Game Conference (Sept. 21-22) has extended early bird registration until 11:59pm September 1st. Register...
View ArticleQuestions concerning terrain heightmaps
I'm curious as to how one calculates position coordinates for the terrain; specifically the height coordinates. My understanding of Terrain generation with height maps is iterating through the...
View ArticleDay 1
I plan to make a 2D Tower Defense using Castle, Aliens, and Zombies. The Player is a spaceship. Each level will be "3 screens long". The Enemy will not only be people but mobile weapons as well. Ex:...
View Article2D Hero Characters Bundle
Just released animated hero characters pack, 10 unique characters, each comes with 8 basic mesh animations. Check it out at: 2D Hero Characters Bundle All examples on our youtube channel: Mobile Asset...
View Article2D Hero Characters Bundle
Just released animated hero characters pack, 10 unique characters, each comes with 8 basic mesh animations. Check it out at: 2D Hero Characters Bundle All examples on our youtube channel: Mobile Asset...
View ArticleTutorials for Beginners
Hello All, Are you a beginner? Want to learn to write code? We TheAppGuruz have got the resources to help you get started. Here you find Unity, Graphics, Game Design, Android, iOS, Web tutorials....
View ArticleBatch Mesh Processing / Materials Problem
When I batch some static meshes into a large one (collapse them into one large chunk), the mesh material information per frame is lost. My batch manager is primitive, I just push each mesh into a pool...
View ArticleDevlog #10 - Giving Life to Villagers
Hello everyone! How have you guys been? We’ve been quite busy this past week (laughs). Villagers Today, we’re going to talk about your villagers, and fellow neighbours! As we’ve finalized the design of...
View ArticleFirst Alpha
I published a first and very short Alpha of Project Idra on Indiexpo. Here is the link: https://www.indiexpo.net/en/games/projectidra
View ArticleWoA V Judging
The following are my scores and feedback for all the fantastic entries in the fifth annual 'Week of Awesome ' contest, which has just wrapped up. I was meant to be an official judge for this contest,...
View ArticleIn essence rescheduling
due to reevaluation of management and priorities in the company, production on some projects is being postponed until the company is more stable to make room for other less over ambitious projects that...
View Article[FREE] Intern Composers Offering Music
Hey Game Dev community! Firstly I am both excited and eager to get involved in the community. My name is Dany and I am currently in my final trimester of my Bachelor of Music at The College Of The Arts...
View Articlerandom selection of array elements
Hello, I have a bit of programming dilemma which I cannot seem to solve my self. What if I have an array of numbers and I want to randomly select entry from the array so that the higher the number in...
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