Hello, I`m ji-won, Kim in Korea.
I`m developing polyhedron voxel middleware for Unity.
What`s mean polyhedron vexel? See below.
This middleware based on block combination. And, these blocks have various shape. So the combination of these blocks make terrain like low-poly.
Below video is result of these combination.
Like other voxel engines, CAN destroy rrain and generate terrain. Of course, can apply to Unity based physics effects like anti gravition and explosion.
These video recorded on i3-4160 CPU with GTX 650 system. FPS range is 45~60 over while destroying and refresh.
Support multi-threading for refreshing chunks.
future works
- pathfinding based on various size units.
- huge units and partial destroying.
- crafting system and support json.
If you're interested, send me a mail. lagnas2000@gmail.com or lagnas2000@naver.com
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