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Books on MMORPG engineering

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Are there any good books on the topic of MMORPG or RPG engineering. (like MU) I'm more interested in the server side architecture than client side. A book concentrated on rpg server development is preferred. I understand that there are too many topics to be covered in a single book. I'm looking for a book that will give me an idea about: Principles, ideas with example code or pseudocodes... Project structure Code structure How to properly structure the game loop How to handle zoning How/Where to handle AI Threading (what should be in separate threads) Multi servers (what should be in a separate server/machine) Putting it all together The book could also be on developing RPG's and I can just adapt it for multiplayer (server side). I currently have these books: Synthetic Worlds: The Business and Culture of Online Games Massively Multiplayer Game Development Massively Multiplayer Game Development 2 Game Development Essentials: Online Game Development Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Designing Virtual Worlds Developing Online Games: An Insider's Guide Multiplayer Game Programming Multiplayer Game Programming: Architecting Networked Games Don't get me wrong they are great reads but they are mostly geared towards designing game-play, economy and solutions to common problems; some even marketing. Except for Multiplayer Game Programming which has some of the things I'm looking for but I'm still looking for more or a more comprehensive book. I considered looking into an open-source server for ragnarok online but it's already so matured that it's hard to follow the code and thought process of the developers.

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