Are there any good books on the topic of MMORPG or RPG engineering. (like MU)
I'm more interested in the server side architecture than client side. A book concentrated on rpg server development is preferred. I understand that there are too many topics to be covered in a single book.
I'm looking for a book that will give me an idea about:
Principles, ideas with example code or pseudocodes...
Project structure
Code structure
How to properly structure the game loop
How to handle zoning
How/Where to handle AI
Threading (what should be in separate threads)
Multi servers (what should be in a separate server/machine)
Putting it all together
The book could also be on developing RPG's and I can just adapt it for multiplayer (server side).
I currently have these books:
Synthetic Worlds: The Business and Culture of Online Games
Massively Multiplayer Game Development
Massively Multiplayer Game Development 2
Game Development Essentials: Online Game Development
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Designing Virtual Worlds
Developing Online Games: An Insider's Guide
Multiplayer Game Programming
Multiplayer Game Programming: Architecting Networked Games
Don't get me wrong they are great reads but they are mostly geared towards designing game-play, economy and solutions to common problems; some even marketing.
Except for Multiplayer Game Programming which has some of the things I'm looking for but I'm still looking for more or a more comprehensive book.
I considered looking into an open-source server for ragnarok online but it's already so matured that it's hard to follow the code and thought process of the developers.
↧